On a technical level Occlusion Culling will save you frames however the calculation to determine where you are looking and marking objects to hide and show can be quite expensive. It's basically a way of dumping more load on the CPU to decrease load on the GPU.Strange...I swear on my life that didn't work last time I tried it, but I decided to try it again after your recommendation and it's fixed the issue now. Granted, my frame rate isn't as high as I would like it to be, but I'd rather it be stable like this than all over the place. Thanks!
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