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  1. #1
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    Mar 2011
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    5,019
    Quote Originally Posted by Amage View Post
    well then do u think they should get same as full time does or not
    /'
    of course not

    you get rewarded based on the ammount of time you work when it comes to anything time related
    and your skill determines the scale beyond that



    presonaly, in regards to the actual game though none of what is being done bothers me 1 bit and im about as hardcore as they come.
    To access the content you must still level to it
    to level to it you must still take tons of time
    to actualy participate beyond that you must still have the proper gear for your class(to an extent)

    so you still have to work to get to this stuff, who cares if it spawns often, i sure as hell dont. if anything it gives me more chances to klill stuff instead of waiting for days on end for a possible chance to do so.(ive never been a fan of NMs but do them when needed)

    The next question down the line is how they will appraoch dungeons and thats what im waiting to hear on next

  2. #2
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by TheVedis View Post
    of course not

    you get rewarded based on the ammount of time you work when it comes to anything time related
    and your skill determines the scale beyond that



    presonaly, in regards to the actual game though none of what is being done bothers me 1 bit and im about as hardcore as they come.
    To access the content you must still level to it
    to level to it you must still take tons of time
    to actualy participate beyond that you must still have the proper gear for your class(to an extent)

    so you still have to work to get to this stuff, who cares if it spawns often, i sure as hell dont. if anything it gives me more chances to klill stuff instead of waiting for days on end for a possible chance to do so.(ive never been a fan of NMs but do them when needed)

    The next question down the line is how they will appraoch dungeons and thats what im waiting to hear on next
    With other things on the way i dont go to much of a good feeling because i dont want Fafnir or Nidhogg to be 20-30 min spawn i want old days back
    (0)
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  3. #3
    Player

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    Mar 2011
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    Quote Originally Posted by Amage View Post
    With other things on the way i dont go to much of a good feeling because i dont want Fafnir or Nidhogg to be 20-30 min spawn i want old days back
    or instead of making them world NMs make them bosses at the end of a dungeon......

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by TheVedis View Post
    or instead of making them world NMs make them bosses at the end of a dungeon......
    THIS. THIS is what I want to see for NM's... This is such a remarkably simple, and far more engaging solution than simply camping a single mob in competition against others...

    If you've played the .hack// PS2 games, you'll know what I'm talking about~

    Fighting your way to the end of a dungeon for about 30-60 minutes, reaching the endboss, and fighting it for another 15 minutes to finally unlock that special treasure chest at the end of the dungeon...

    THAT's an engaging, meaningful game experience.

    Not... camp, camp, camp, attempt to claim, fail; camp, camp, camp, attempt to claim, fail; repeat for infinity.

    Even if the NMs stop being crowded, it still feels cheap. Like it's a stopgap measure instead of being well thought out content.
    (0)
    Last edited by SilvertearRen; 04-16-2011 at 01:52 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by SilvertearRen View Post
    THIS. THIS is what I want to see for NM's... This is such a remarkably simple, and far more engaging solution than simply camping a single mob in competition against others...

    If you've played the .hack// PS2 games, you'll know what I'm talking about~

    Fighting your way to the end of a dungeon for about 30-60 minutes, reaching the endboss, and fighting it for another 15 minutes to finally unlock that special treasure chest at the end of the dungeon...
    Have you tried D&D Online? Rewards ( both exp and treasure ) are based on completing instanced dungeons and objectives.
    (1)