Quote Originally Posted by MagusVandel View Post
Realistically, if the AFK timer is set to 45 min, the argument for people getting food is null anyway.

Think about it:
You've already reduced the load of all the people who AFK for 5+ hours. People will be able to get in anyway.

And even if you are grabbing a bite to eat, why not let someone else log in? Since we're assuming most of the traffic issues are now prolific AFKers, leaving for an hour in the game and coming back probably will not affect you as much as you'd think.

I do like your idea for a warning to pop up for the person to move around though(it is sort of like the shutdown message on PS3). Personally, I believe if they have been crafting for 45 minutes straight without moving around, they need to get out of their physical house, let alone move their characters for 2 seconds.

I would argue for the timer to be no more than an hour, with a ten minute call time on the warning system.
Personally I wouldnt mind logging off to eat but if you think it will be quick it would just be more convenient to stay logged in but thats just me. I would be more concerned with those who are RPing or even the people who might have to all of a sudden walk their pet. It shoundlt take that long but things do happen that could prolong these things.

I could agree with you though that maybe 2 hours is too long, I was being generous. And hr to an hr and a half tops would be optimum. So long as something happens (and it includes the warning timer) I'm happy with it. I'm just tired of seeing tons of people just in the city AFK looking like additional NPCs lol