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  1. #1
    Player
    Llewelyn's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Arcanist Lv 24
    Please implement this in as unobtrusive a manner as possible! I agree that an AFK kicker under heavy server load is a good idea, but when the server is not under heavy load (in the future), an AFK kicker would be really annoying.

    A good fix would be "When the server is full and new players can't get on, kick the person who has been AFK the longest ONLY WHEN a new player trys to log in."

    That would allow people to AFK as long as they wanted, unless the server was full, and at that point, it would only kick people as often as people attempted to sign in.

    It also would mean that once server traffic decreases in the future, the afk kicker would still be there, but would not be active, since the servers wouldn't be under as much load.

    In normal circumstances, an AFK kicker is incredibly annoying. These are not normal circumstances. As long as people can't get in because of AFKers, I support such an AFK kicker, but once that's not an issue, please, please don't leave a kicker active.
    (3)

  2. #2
    Player
    oda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Oda Stillwind
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Llewelyn View Post
    Please implement this in as unobtrusive a manner as possible! I agree that an AFK kicker under heavy server load is a good idea, but when the server is not under heavy load (in the future), an AFK kicker would be really annoying.

    ...

    In normal circumstances, an AFK kicker is incredibly annoying. These are not normal circumstances. As long as people can't get in because of AFKers, I support such an AFK kicker, but once that's not an issue, please, please don't leave a kicker active.
    Agreed. I understand why folks want this today, but hopefully next week it'll be a non-issue. As bad as congestion has been this week, I have not had to spam login for more than 20-30 mins (and most of the time its 10 min or less) at a time in order to play even during peak hours (6-10PM US Central Time) periods. Assuming the planned server upgrades are successful, I'd be willing to bet the normal server queue system will do the trick.
    (2)