Hi! Here's some madness recorded from EA FATEs!
I don't know how it looked on PS3, but here is how the gameplay looked on PC.
http://www.youtube.com/watch?v=CR1dfpvx-zY
Enjoy ~
Hi! Here's some madness recorded from EA FATEs!
I don't know how it looked on PS3, but here is how the gameplay looked on PC.
http://www.youtube.com/watch?v=CR1dfpvx-zY
Enjoy ~
doesnt look like max settings to me
Lol! It's SO much worse on PS3. When it first starts, No one is visible for at least 10-20 whole seconds, so you can't even target the mob or see anyone due to the PS3's super low processing or whatever it is you want to call it lol. Then, when it finally does load all the players on the maps, your skills don't even come out; the cooldowns go into effect, but you won't actually see the skills until another 10-20 seconds later xD. When that's finally done loading or whatever, all the skills come out in one big cluster of movement and it's finally ready to be played smoothly! God forbid you take a few steps in the wrong direction or you'll go through the process again haha. It pretty much looks just like that, but it takes awhile for it to get to look like that.
omg hearing all the war-cries it's like an actual ginormous battlefield!
This makes me glad I upgraded my CPU. o.o
It's okay on the ps3.
Mine was able to load the players and the monsters, but mid way, the framerate would drop pretty bad
~EPIC OTAKU BADGES~
http://fiverr.com/konazumi/make-otaku-badges-for-anyone
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Must be because of the PS3's hdd, or then just the processing speed/memory. Though looks like it plays fine for others...
I'm not sure if there's any cap on how many players can be displayed simultaneously on PS3/PC or if it depends on the platform.
So far I've only once clearly noticed (in one mad FATE) that not everything was displayed, only nearby players, and most of the enemies were invisible.
Yeah, I like how they implemented loud chatter/war cries when there's a lot players around - Nothing like running and screaming with the mob to lynch the pitiful FATE enemies ^^
Looks more like a butchered encoding with a very low bit rate. Sony Vegas (FrameServe) + MeGUI = beatiful.
Hmm, I encoded it into 8Mbps for upload, looks pretty decent on my PC, but I guess I could have gone a bit higher if had really wanted to push it. Normally I've been able to get better quality than this, but sometimes it just feels like russian roulette with youtube...
Also constantly changing low contrast picture is a bit of a challenging anyhow![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.