Healer strike is ridiculously foolish and accomplishes nothing
There needs to be a way to get gear that doesn't involve trading with players because we all know the crafting elite can end up being those greedy high price setting people.
Also, while SE does want DoW/M DoH and DoL to work together, this game was never supposed to be some sort of economic experiment that has player made gear ONLY -.-
"Us heroes, we have so much to do."
I give stuff away on the constant. you should move to Karnak ^^There needs to be a way to get gear that doesn't involve trading with players because we all know the crafting elite can end up being those greedy high price setting people.
Also, while SE does want DoW/M DoH and DoL to work together, this game was never supposed to be some sort of economic experiment that has player made gear ONLY -.-
I'd have to agree with the OP somewhat, I'm not really a crafter as such, I only have my crafts to fix my own gear, however SE originally planned for crafting classes to be full classes and not a side-class like FF11's crafting system.
What they have done here has basically lessened the money or viability of crafting within the 25-35 rank range, obviously not everyone is going to go farm NM's for hours to get untradable gear but many will, and not only that they will hold on to this gear and reuse it again, its even impacted further by the fact that no gear is restricted by level so players can use this gear from rank 1 if they so wish to.
IMO the devs would have been better of making this gear craftable and had the NM's drop key components similar to the previous NM's, I doubt so many people would have been complaining about respawn timers either if all they dropped were material items.
Edit:- also lets not forget that these NM's drop ridiculous amount of other "craftable" loot which is just adding salt to the wound, sure many of the tradeable items they drop are pretty common but its just flooding an economy that is already saturated, pretty stupid move there SE.
Last edited by Jinko; 04-16-2011 at 11:29 AM.
Player
I dont see people doing too much 'reusing' of the weapons. for example, only gladiator can use flametounge. It is R35. as soon as the next sword comes along (R39) Flametounge gets vendored.I'd have to agree with the OP somewhat, I'm not really a crafter as such, I only have my crafts to fix my own gear, however SE originally planned for crafting classes to be full classes and not a side-class like FF11's crafting system.
What they have done here has basically lessened the money or viability of crafting within the 25-35 rank range, obviously not everyone is going to go farm NM's for hours to get untradable gear but many will, and not only that they will hold on to this gear and reuse it again, its even impacted further by the fact that no gear is restricted by level so players can use this gear from rank 1 if they so wish to.
IMO the devs would have been better of making this gear craftable and had the NM's drop key components similar to the previous NM's, I doubt so many people would have been complaining about respawn timers either if all they dropped were material items.
Edit:- also lets not forget that these NM's drop ridiculous amount of other "craftable" loot which is just adding salt to the wound, sure many of the tradeable items they drop are pretty common but its just flooding an economy that is already saturated, pretty stupid move there SE.
not a big deal, they just another choices but doesn't mean they won't release any new recipes in the future
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.