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  1. #1
    Player
    Kiwies's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Kiwi Fluffytail
    World
    Siren
    Main Class
    Archer Lv 50

    As a new player to FFXIV, whats the deal with the incredibly long GCD?

    It seems (for me at least being level 27) the GCD seems incredibly long (sitting at roughly 2.5 sec) compared to other MMO combat systems (typically 1-1.5 sec) I have experienced. It seems to make the combat system rather clunky or slow in the way it flows when initiating my shots. I was curious if this is intentional and may be reduced with increased attack speeds? Can anyone shed some light on this for me?

    Note: 1 sec is a long time when referring to GCD's in my eyes.

    Perhaps I should clarify instances in which a 2.5 sec GCD would be frustrating. I think that one of the easiest situations to experience even at lower levels would be "Multi-DoTing." Note that I am operating under the assumption that your DoT ability is on the GCD (similarly to an Archer's VB.) Waiting 2.5 sec in between each application of ones DoT will either force an individual to solely focus on keeping a single DoT rolling on all targets (as by the time the last application goes out on a multi-target fight, it will be time to refresh your initial DoTs) or eliminate DoTing multiple targets completely based on the comparative damage differences between them. This problem is further intensified with increased numbers of DoTs a class needs to apply.
    (3)
    Last edited by Kiwies; 08-28-2013 at 08:59 PM.

  2. #2
    Player
    burchdc's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Jenny Williams
    World
    Behemoth
    Main Class
    Archer Lv 16
    First, the combat in this game isn't supposed to be action-oriented. It's strategy oriented. Combat in ARR is all about knowing what ability to use when, how to position yourself, and how to maximize your effectiveness through buffs, procs, skill sequences, etc. If you're only using one attack because it seems like it's the most powerful, you're doing it wrong. (Not saying you are...I was just illustrating a point) Once you really understand how the combat works, you'll find you don't even notice the GCD. You'll be too busy paying attention to your buffs and debuffs, dodging enemy attacks, and watching for procs. Also, there are many abilities that aren't tied to the GCD and are meant to be used in between other attacks.
    (18)

  3. #3
    Player
    Kiwies's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Kiwi Fluffytail
    World
    Siren
    Main Class
    Archer Lv 50
    Quote Originally Posted by burchdc View Post
    First, the combat in this game isn't supposed to be action-oriented. It's strategy oriented. Combat in ARR is all about knowing what ability to use when, how to position yourself, and how to maximize your effectiveness through buffs, procs, skill sequences, etc. If you're only using one attack because it seems like it's the most powerful, you're doing it wrong. (Not saying you are...I was just illustrating a point) Once you really understand how the combat works, you'll find you don't even notice the GCD. You'll be too busy paying attention to your buffs and debuffs, dodging enemy attacks, and watching for procs. Also, there are many abilities that aren't tied to the GCD and are meant to be used in between other attacks.
    I am very very familiar with PvE situations (atleast in several other MMO's) which involve a high degree of coordination, buff/proc management and overall class (Job?) situational awareness. 2.5 Sec is still a very long time.
    (2)

  4. #4
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    it's to foster enough time for you to think about your next move, to employ some strategy in how you utilise your abilities through the GCD.
    (5)

  5. #5
    Player
    Sylvari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    311
    Character
    Maetilorh Rhotwilfsyn
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kiwies View Post
    intentional and may be reduced with increased attack speeds
    You already had the answer.
    (1)

  6. #6
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    One reason FFXI/FFXIV are a joy to play after WOW and Rift .. combat is not a key-mashing mindless 'rotation' based affair.
    (3)

  7. #7
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    If the GCD was 1second you'd have no TP left at all in the higher levels.

    Wait till your 50 then judge it.
    (3)

  8. #8
    Player
    PoorJoy's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Van Detta
    World
    Shiva
    Main Class
    Archer Lv 50
    if its too long for you than you are doing it wrong. im 41 now and im busy like hell timing and chaining all skills. ( bard ).
    (0)

  9. #9
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    @OP
    This game requires you to think, not mindlessly spam the ever-same "rotations".
    (1)

  10. #10
    Player
    Kiwies's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Kiwi Fluffytail
    World
    Siren
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rinsui View Post
    @OP
    This game requires you to think, not mindlessly spam the ever-same "rotations".
    Priorities will still exist.

    Perhaps I should clarify instances in which a 2.5 sec GCD would be frustrating. I think that one of the easiest situations to experience even at lower levels would be "Multi-DoTing." Note that I am operating under the assumption that your DoT ability is on the GCD (similarly to an Archer's VB.) Waiting 2.5 sec in between each application of ones DoT will either force an individual to solely focus on keeping a single DoT rolling on all targets (as by the time the last application goes out on a multi-target fight, it will be time to refresh your initial DoTs) or eliminate DoTing multiple targets completely based on the comparative damage differences between them.


    This daily post limit based on level is almost as frustrating as the 2.5 GCD, in any case I will just reply in this post.

    @Vod, Threat generation is a great example.

    @Thanor, you are not frustrated in any way that it takes you close to 10 seconds to apply your initial DoTs? I use to play an Affliction Lock as an Alternate toon and that would drive me insane. 10 Seconds, especially in a dungeon is ridiculous,
    (1)
    Last edited by Kiwies; 08-28-2013 at 09:16 PM.

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