Quote Originally Posted by Argh View Post
NM's pop as fast as regular mobs and appear to have a 100% drop rate. - Agreed, they need to reduce drop rate or increase spawn time.

parties are awarded an automatic buff when formed. - So?

just did an 8 man behest and it ended about 10 meters where it started from. mobs were zerged to death once again. - Agreed that they should make things more difficult.

took away collision detection from player to player for no reason. - What's the good reason for having it?

wasted time enlarging mobs. - There was no time "wasted" at all. The time it took to change that was insignificant.

announced instance dungeons over open battles. - No, they have announced instanced dungeons AND open battles...

no mention of camp and pull zones. - Thank god. Please explain why camp and pull is good.

market wards still in game. - So? They work just fine. Not our problem you can't be bothered to move your character to the retainer.

pointless economic model still in place. - Not sure what you're talking about here.

no risk vs. reward system in the world. - Agreed. We need some sort of Death deterrent.

world still copy / pasted. [b] - Matter of personal taste. I don't consider it such. There is no more copy paste than any other MMO... only difference is they didn't disguise it with objects quite as well as other MMOs.

no mention of getting rid of the teleportation & anima garbage. - Because it's not garbage. If you don't like it or think it's "cheap"... don't use it!

wasted months with LOLpatches when he should have incorporrated the successful elements of ffxi into the game by now; auto attack, traveling, classic jobs, AH, party play, camp and pull, meanginful death penalty, etc. - Well, golly gee gosh skipper... I think they've addressed all those issues and have stated they're implementing or considering them... it's too bad they don't have a time machine so they can fix it all "instantly".
Stupid needing 10 chars