No moghouse in FFXIV (he wrote XIV)It used to be able to. There used to be a glitch where if there was no room on the other side of a user when you tried to "Pass Through" them with the delayed Character Collision it wouldn't let you pass. So if three rows of 5 people stood just right in front of the Mog House, you couldn't walk in. They could also do it to block off an entire zone. SE fixed it but yes it was usable to grief people.
concept art - game development - Illustrations
HD-Fortress.com
Sorry, I lost you at Mog House.It used to be able to. There used to be a glitch where if there was no room on the other side of a user when you tried to "Pass Through" them with the delayed Character Collision it wouldn't let you pass. So if three rows of 5 people stood just right in front of the Mog House, you couldn't walk in. They could also do it to block off an entire zone. SE fixed it but yes it was usable to grief people.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
This is bad, I agree.
Care to explain why this is bad? Final Fantasy games have always been about parties, and a major complaint about FFXIV was that partying felt almost useless. Instead of nerfing solo options, he chose instead to buff partying to make it more attractive. That's a great decision.parties are awarded an automatic buff when formed.
In other news, nothing has changed. Did you expect it to, considering battle mechanics haven't been revamped yet?just did an 8 man behest and it ended about 10 meters where it started from. mobs were zerged to death once again.
This is good. Getting stuck on other players is, at the very least, annoying.took away collision detection from player to player for no reason.
A minor change, but it does serve its purpose. On the gameplay side, fighting small furry creatures is something that should not happen beyond... level 1. On the technical side, larger models allow for more detail to be put into those models.wasted time enlarging mobs.
Instances are the present and future. Open world end game fosters cheating, underhanded competition, and general douchebaggery. When people log in and want to play with their friends, they want to play with their friends; not waste several hours to ATTEMPT to get something done. There's a reason why the most popular MMOs on the market today feature primarily instanced content.announced instance dungeons over open battles.
Awesome. I hope they don't return to the FFXI 2006 era of having to set up camp in a hole in the wall and pull the same monster to camp over and over for hours at a time. The TOAU era of roaming parties and 1-3 man groups targetting weaker mobs was great.no mention of camp and pull zones.
Agreed, market wards are awful.market wards still in game.
Agreed, it needs a revamp as well.pointless economic model still in place.
Not only is there no risk, there is also no reward.no risk vs. reward system in the world.
Agreed.world still copy / pasted.
I much prefer anima over class-specific teleports. But I assume that once chocobos and airships are implemented, this will become a non-issue.no mention of getting rid of the teleportation & anima garbage.
He DID just explain that there's different teams working on different parts of this project. You don't realize the amount of shit he has to wade through to fix Tanaka's mess.wasted months with LOLpatches when he should have incorporrated the successful elements of ffxi into the game by now; auto attack, traveling, classic jobs, AH, party play, camp and pull, meanginful death penalty, etc.
There have been a LOT of user friendliness improvements since he's taken over, and although they seem like minor things to implement to a game, they represent giant strides in making this game better. Tutorials, monster aggro/hp/level indicators, map interface improvements, UI improvements, lag reduction, restructuring server infrastructure, etc.nothing has changed since he took over. it's still the casual friendly garbage that it has been with no incentive to even talk to anyone else. with gil so easily obtained and meaningless death penalty, might as well have everyone start off at level 50 with unlimited money. the game is just a mindless solo grind and behested zerg fest of 111111111.
at first i had my hopes. but now it appears the reason he is practically asking what the "community thinks" by the way of polls is because he simply does not know what to do.
Tanaka gave us a game that was pure unadulterated crap. When he was forced to step down from his director role, the game was STILL going on a garbage path. Virtually every aspect of the game has to be redone because it's so awful. Combat is hollow, classes are boring, crafting is trash, gathering sucks, the world sucks, UI is just mediocre at the moment, nowhere near enough lore and quests to keep most people interested, like a hundred standard MMO features still missing, and the game has steadily been bleeding users since launch EVEN THOUGH IT'S FREE TO PLAY.
Yoshida has done more for the good of this game in 4 months than Tanaka has done in the 5 years it took to get this game from concept to a box on store shelves (which was sold for 50% off or less within a month of release).
yea.. um.. NO!!!!NM's pop as fast as regular mobs and appear to have a 100% drop rate.
parties are awarded an automatic buff when formed.
just did an 8 man behest and it ended about 10 meters where it started from. mobs were zerged to death once again.
took away collision detection from player to player for no reason.
wasted time enlarging mobs.
announced instance dungeons over open battles.
no mention of camp and pull zones.
market wards still in game.
pointless economic model still in place.
no risk vs. reward system in the world.
world still copy / pasted.
no mention of getting rid of the teleportation & anima garbage.
wasted months with LOLpatches when he should have incorporrated the successful elements of ffxi into the game by now; auto attack, traveling, classic jobs, AH, party play, camp and pull, meanginful death penalty, etc.
nothing has changed since he took over. it's still the casual friendly garbage that it has been with no incentive to even talk to anyone else. with gil so easily obtained and meaningless death penalty, might as well have everyone start off at level 50 with unlimited money. the game is just a mindless solo grind and behested zerg fest of 111111111.
at first i had my hopes. but now it appears the reason he is practically asking what the "community thinks" by the way of polls is because he simply does not know what to do.
ffXI was a fine game, but it is one I stopped playing years ago. I do not want to play it again. I want to play a new and VERY different game. I am upset at the trend to recreate the mechanics of thinking of XI in this one.
I don't see why is it hard to add something for hardcore players and make casual meet us in the middle. For me casual players are being spoiled brats they know that the market is for casual players so they don't want to meet in the middle. Toss us a bone here bro -.- not everyone have only 3hours to play some players have many hours to play and want something fun to do that last more then 20mins
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
You want ffxi so bad... go play ffxi.
Yeah, I agree with Argh 100000%
The game is slowly dying I guess.
Why would yoshi add more unnecessary things while you have tons of stuffs to be fixed??
worse,they said New Monsters, but they all are the same, just different names.Some guy said it took years of development to change the monster size, then the conclusion is......= SE fails beyond repair.
why bother changing the maximum party size, when you need to fix the gameplay and combat system?
I used pugilist and all the skills are the same, conclusive blow, pounce, etc ,they are just " whacking some one" with different glowing color. even lancer can't jump anymore.
sigh..... this 1.17 patch is soooooooo beyond unnecessary
a lot of new MMOS are coming out the question is. will this game survive ?
... and you know better, right?
Just lol.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.