NM's pop as fast as regular mobs and appear to have a 100% drop rate.
100% drop rate? Stop complaining in the forums and try to kill one.

Parties are awarded an automatic buff when formed.
And this is a bad thing because...

just did an 8 man behest and it ended about 10 meters where it started from. mobs were zerged to death once again.
So you did a behest with a full party and you won. Again, this is bad because...¿?

Took away collision detection from player to player for no reason.
I'm sure they woke up someday and said "Hey! let's take out collision detection!"

Wasted time enlarging mobs.
I'm sure that took them years of develpment time.

Announced instance dungeons over open battles.
Because when the dungeon was anounced it also said that we would not have open battles right? I wonder were did Yoshi-P said that...

No mention of camp and pull zones.
Why the hell would we want that? If you want to spend months in a single spot killing the exact same monster then go ahead and play FFXI, there's a bunch of tucans waiting for you.

Market wards still in game.
Since the search function was implemented I like the wards, It could be a bit more stable tho.

Pointless economic model still in place.
Explain this?

no risk vs. reward system in the world.
Because every time we lvled down in XI we had so much fun.

world still copy / pasted.
Completely redesigning and creating the current zones can be done in a couple months right?

No mention of getting rid of the teleportation & anima garbage.
You want to walk? walk all you want.