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  1. #421
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Clydey View Post
    I know that. I'm suggesting 30 minute windows as some sort of compromise, however.
    It still wouldn't solve anything besides creating a mass of competition within the spawn windows as it was in XI. I don't get a sense of accomplishment quick claiming over 5 or so other parties. I get a sense of accomplishment when I kill something with a duo or trio that should take a whole party or more to kill. As mentioned earlier even XI is throwing away this notion of spending hours waiting for NMs.

    I also don't really get this idea that everyone wants things spoon fed to them by having short timmers. If a NM takes 14 people to kill and takes 16 hours to spawn, guess what if that same nm took 30 mins to spawn, it would still take 14 people to kill it. It doesn't reduce the difficulty whatsoever. It just means the nm is alot more accessible regardless of your own personal play window. I love no lifing in mmo's, but I was never good at the waiting game. I feel annoyed sitting around waiting to kill something. That's time I could be using to farm, level, etc... It's even more annoying when you spend an entire night waiting for something to be outclaimed multiple times in a row on a nm that has a 1~3 hour repop.
    (0)

  2. #422
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Lusavari View Post
    Come on though. Leaping Lizzy was ridiculously easy anyway, the only challenge was when it was extremely over camped by RMT. There were TWO spawns for it, which were completely independent, which often resulted in Lizzy repopping within the 5 minute window.
    And the hour cooldown?
    (0)

  3. #423
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Clydey View Post
    I'm not suggesting that long repops should be implemented globally, but rather only for the absolute strongest HNMs.
    OK. But wouldn't the absolute strongest HNMs have other requirements to spawn in addition to the timer? If so, wouldn't having that timer be 3 to 5+ hours be excessive?
    (0)

  4. #424
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by CrystalWeapon View Post
    It still wouldn't solve anything besides creating a mass of competition within the spawn windows as it was in XI. I don't get a sense of accomplishment quick claiming over 5 or so other parties. I get a sense of accomplishment when I kill something with a duo or trio that should take a whole party or more to kill. As mentioned earlier even XI is throwing away this notion of spending hours waiting for NMs.

    I also don't really get this idea that everyone wants things spoon fed to them by having short timmers. If a NM takes 14 people to kill and takes 16 hours to spawn, guess what if that same nm took 30 mins to spawn, it would still take 14 people to kill it. It doesn't reduce the difficulty whatsoever. It just means the nm is alot more accessible regardless of your own personal play window. I love no lifing in mmo's, but I was never good at the waiting game. I feel annoyed sitting around waiting to kill something. That's time I could be using to farm, level, etc... It's even more annoying when you spend an entire night waiting for something to be outclaimed multiple times in a row on a nm that has a 1~3 hour repop.
    I have explained that it's about scarcity. To some people, the rarity of these fights is part of the appeal. It's not part of the appeal to you, and that is absolutely fine. But like I said, it is pointless vilifying those who do enjoy that aspect of the game. It is all about personal preference. I can beat you over the head with that I like all day, but it won't change what you like. No one is wrong here.
    (1)

  5. #425
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sorel View Post
    OK. But wouldn't the absolute strongest HNMs have other requirements to spawn in addition to the timer? If so, wouldn't having that timer be 3 to 5+ hours be excessive?
    No, just shorter windows. I haven't spent a great deal of time thinking about pop conditions, but I'm open to new ideas.
    (0)

  6. #426
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Visch View Post
    And the hour cooldown?
    Waiting doesn't add anything to a challenge. It adds to boredom.

    Quote Originally Posted by Clydey View Post
    I have explained that it's about scarcity. To some people, the rarity of these fights is part of the appeal. It's not part of the appeal to you, and that is absolutely fine. But like I said, it is pointless vilifying those who do enjoy that aspect of the game. It is all about personal preference. I can beat you over the head with that I like all day, but it won't change what you like. No one is wrong here.
    Pushing to reduce access to content for other paying customers, whether intentional or not (and most of the times it's intentional) is still in effect a damaging attitude that deserves criticism.
    (2)

  7. #427
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Clydey View Post
    I have explained that it's about scarcity. To some people, the rarity of these fights is part of the appeal.
    And that rarity can be achieved through other means- like making the encounter so difficult that it can't be done without proper preparation and even then there's a good chance you won't win. And if you win, you are one of the few that get to do so.

    That is much healthier way to promote rarity.
    (2)

  8. #428
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Abriael View Post
    Waiting doesn't add anything to a challenge. It adds to boredom.



    Pushing to reduce access to content for other paying customers, whether intentional or not (and most of the times it's intentional) is still in effect a damaging attitude that deserves criticism.
    I'm not doing that. Everyone would have access to it. My chance of claming would be no greater than someone who plays a couple of hours per day.
    (0)

  9. #429
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    And that rarity can be achieved through other means- like making the encounter so difficult that it can't be done without proper preparation and even then there's a good chance you won't win. And if you win, you are one of the few that get to do so.

    That is much healthier way to promote rarity.
    I am all for that. I just don't want excessively short repop timers for the stronger NMs. I don't want to be able to fight Jormy every 2 hours. That takes away from the experience, at least for me.
    (0)

  10. #430
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Clydey View Post
    I'm not doing that. Everyone would have access to it. My chance of claming would be no greater than someone who plays a couple of hours per day.
    Greatly lovered chances to fight the mob -> Greatly lowered accessibility.

    As already said, there's no escape from that. In effect, by advocating a mechanism that considerably lowers the chances to get to fight a mob, you lock out people from the chance to fight it and enjoy content that should implemented for everyone.
    (3)

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