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  1. #391
    Player
    gahoo's Avatar
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    Mar 2011
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    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    I would like to see random spawn NMs (of all levels) pop in multiple places across multiple zones. Eliminate the camping. Just ensure that the area is level appropriate and flag it as a possible spawn point for an appropriate level NM.

    Spawned NMs can (and should) remain location-specific.
    (1)

  2. #392
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Clydey View Post
    If you can fight Jorm every 2 hours, that fight would soon cease to become special. At least in my opinion. I don't want those epic fights, however you want to define it, to become the norm. I want them to occur rarely, thus enhancing the experience.
    Even if Vrtra or Jormy was up, that didn't automatically mean they ceased to be special. They were so hard that they were special, even if they were always up initially. And like it or not, the wyrms did cease to be special and at that point the repop times became an annoying hindrance and nothing else. There was nothing "epic" about the fight anymore, so why the hell do we need to wait for it to pop? It's a routine procedure at best.
    (2)

  3. #393
    Player
    Clydey's Avatar
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    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Come on. Everyone keeps saying "they should not be popping so fast", but nobody is giving any reason why this is such a sacrilege. Even in XI the wyrms could have been up for days before they were killed at best. What's the damn difference? It doesn't take away from the monster's epicness due to it's immense strength and size, not it's rarity. It is an inspiration for the lower level people "someday I will be fighting her too!"
    I have given plenty of reasons. The main reason is that short repops undermine the experience. The big fights would cease to feel special if you could take part in them every 2 hours. I cannot for the life of me imagine why people would want such short repop timers for every NM. Is there no compromise here? I'm not complaining about the timers for these NMs; however, there has to be a balance.
    (0)

  4. #394
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Clydey View Post
    If you can fight Jorm every 2 hours, that fight would soon cease to become special. At least in my opinion. I don't want those epic fights, however you want to define it, to become the norm. I want them to occur rarely, thus enhancing the experience.
    The fact that they require an ogranized group linkshell, with an high number of people gathering the the same place at the same time, to fight a challenging monster already secures the fact that such fights are not the "norm".

    Quote Originally Posted by Clydey View Post
    The main reason is that short repops undermine the experience.
    No, it doesn't. What undermines the experience is a fight *in itself* not being fun. Waiting in line to get a shot at a mob like at a supermarket cashier is honestly ridiculous.
    (2)

  5. #395
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Clydey View Post
    Once again, we need to make a distinction. Are we talking about repop timers or pop windows? I have a feeling that a lot of people are getting their wires crossed.
    I was talking about the flat out timmers for nms. When I say 3~24 I'm not including windows. As Abriael said though, it's pretty much the same effect. The windows were in place to combat the same ls claiming over and over again with the other situation you talked about.

    but you make the pop much more predictable, which means that it will be even more overcamped turning it into an equally bad timesink.
    It's not as bad in XI now since hardly anyone gives a crap anymore, but what you end up with is a NM that everyone wants. People would get the ToD then you'd get to play the waiting game for however long the window was. The exclusion led to greed, botting, MPK'ing, and mob stealing.
    (1)

  6. #396
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Even if Vrtra or Jormy was up, that didn't automatically mean they ceased to be special. They were so hard that they were special, even if they were always up initially. And like it or not, the wyrms did cease to be special and at that point the repop times became an annoying hindrance and nothing else. There was nothing "epic" about the fight anymore, so why the hell do we need to wait for it to pop? It's a routine procedure at best.
    No, it becomes routine if you shorten the timers to the extreme. Indeed, that's the very definition of routine. There is nothing routine about fighting an HNM that takes days to spawn. If they ceased to be special for you, then that is your problem. I can only imagine how routine those mobs would have become if they had popped every 2 hours, as you seem to be suggesting.
    (1)

  7. #397
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sorel View Post
    But why would it be a horrible decision? What is the value that you see being lost by making HNMs respawn every 2 hours? No sarcasm. I'm honestly asking for your thoughts on this.
    Because they would happen too frequently. It would become the norm.
    (0)

  8. #398
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Clydey View Post
    No, it becomes routine if you shorten the timers to the extreme. Indeed, that's the very definition of routine. There is nothing routine about fighting an HNM that takes days to spawn. If they ceased to be special for you, then that is your problem. I can only imagine how routine those mobs would have become if they had popped every 2 hours, as you seem to be suggesting.
    Actually a routine is simply a task that gets repeated over a period of time. Whether it's two hours or two days or two minutes, it still becomes a routine.

    On the other hand drastically reducing accessibility to content means that the developer effectively developed content for just the few people that manage to get a shot at it. Advocating such a possibility in a game that already *lacks* content is rather funny.

    Quote Originally Posted by Clydey View Post
    Because they would happen too frequently. It would become the norm.
    "too frequently" is arbitrary.
    Even with a short respawn timer, linkshells would have to organize in order to bring a sufficent number of people with the right class mix to the fight (if it's challenging enough). Which, by itself, makes the situation different than "the norm".
    (1)
    Last edited by Abriael; 04-20-2011 at 02:09 AM.

  9. #399
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by CrystalWeapon View Post
    I was talking about the flat out timmers for nms. When I say 3~24 I'm not including windows. As Abriael said though, it's pretty much the same effect. The windows were in place to combat the same ls claiming over and over again with the other situation you talked about.
    Well, there's actually a huge difference because it isn't much of a time sink if you only have to wait, for example, half an hour. Take an NM that pops every 24 hours, but you know that it will pop within a half hour window. It ceases to be a time sink. What is the issue with that?
    (0)

  10. #400
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Clydey View Post
    No, it becomes routine if you shorten the timers to the extreme. Indeed, that's the very definition of routine. There is nothing routine about fighting an HNM that takes days to spawn. If they ceased to be special for you, then that is your problem. I can only imagine how routine those mobs would have become if they had popped every 2 hours, as you seem to be suggesting.
    Fighting a HNM that spawns every couple of days remains routine if you do it all the time. Routine involves repetitive actions, whether is is every 5 minutes, everyday, every week or every respwan.
    Routine: "A prescribed, detailed course of action to be followed regularly; a standard procedure."
    (2)

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