Heeeey arent you that guy that didn't want to relate to FFXI anymore?The point is there is no need for the "waiting". As I said, how the player spends their time is up to them. With timed spawns, if you know the windows, you can do something else in the meantime.
Good example is Valkurm Emperor in FFXI. On average he was a 2 hour spawn. So after he was killed, I knew I had 2 hours to do other things.
Let's look at it this way: Some NM takes 2 hours to spawn. So on average, a Casual player gets one attempt at it per day, and can go about doing other things with their time left. So let's say it takes an average of 1 week for that casual player to get the item.
This is from a spawn time control viewpoint. With a fast respawn, the drop rate has to be lower. So even though the Casual is still getting more attempts at it, he's still limited by his time playing and it still takes him 1 week to get the item.
If you ask me... killing the same thing OVER and OVER is much more boring and repetitive than the excitement of trying to get a claim (every time I managed to claim a contested NM or came close, my blood started pumping). And I'm not "wasting my time waiting" on the NM since I can do other things while I'm waiting for it's spawn window. They are the same thing... you just don't want to see it that way.
Oh, and did you just take my ideas? ahaha... i see what you did there...
EDIT: Let me just leave this here, in case nobody saw it yet..
The longer spawning NMs should drop equipment for more long-term level range. Perhaps for a required class instead of optimal rank so that the effects last as long as Rank 50. This idea benefits the Hardcore gamers.
The NMs that have a short re-spawn period should drop items that will last no more than 5-7 levels and have an optimal rank instead of class requirement. This way, any class can equip this item and will benefit the Casual gamers.
Last edited by Nuru; 04-15-2011 at 04:05 PM.
Know whats funny? I've played FFXI for almost 8 years now. I've never seen Leaping Lizzy once. NOT A SINGLE TIME! Why? cause back when I would try to camp, i'd spend 3 hours killing mobs to try and force the spawn, and either I ran out of patience, or it spawned away from me, and someone else got it.This is completely ridiculous SE.
These aren't NMs. These repop faster than normal freakin' mobs.
This is an NM:
http://images.wikia.com/ffxi/images/...apingLizzy.jpg
I've camped Valk. Emp. countless times over the years, I've claimed and killed it about 10 or so times, and never got the drop.
Why would I want to compete with dozens of other people over ridiculously long spawn times? The only reason is to stroke your E-peen and gloat you're victory over less fortunate people.
3-5 min respawns are very fast. But 3+ hour pops are worse. This creates a chance for everyone to get a kill and get a drop with out the bottle neck of competition.
SE did a nice thing in FFXI with abyssea and made many NM 15-20 min pops or item forced pop. I wouldn't mind seeing this in FFXIV as well.
I think is pretty damn obvious who this game caters to.
If you dont like it then go, you are punishing yourself by staying here.
The casual vs hardcore argument is weak.From both sides.
Haha Visch
http://www.youtube.com/watch?v=1ytCEuuW2_A
These are great midlevel NMs. You can really deck a R30 out if you take the time now, i bet they will go nicely with the new battle system too.
Don't worry. The R50 NM gear will probably have a bunch of materia slots, whereas this R30 stuff may not have any slots.
This content wasn't for hardcore players. It's not going to end up being hardcore gear.
Get used to it for a while. When everyone else is happy, THEN they might pay you attention.
Saddest part about this whole tirade is that Visch and his boys spent the night stalling NMs to tie everyone else up. Don't you just wish Square made a game for THEM again? Boy I sure do. That'd be AWESOME.
Read nothing on the topic. Just, these are middle-rank nm, what do you expect in difficulty ? And i suppose the fair major of you killed it with a bunch of 50 in there <_<
Makes me wonder how the new claiming system will work with these ;o
I don't care about the 3-5min respawn, I don't care on the easy nature of these "M"s (NM's lol). What I don't understand is the nerfing of the current "NM"s. Seriously, they were easy as hell before, and now we get a 10% PERCENT increase to almost all stats, and they make these joke NMs even easier??????
Dodore now has 3 minions, Uraeus now takes 7mins to kill, and the Mosshorn has like 3 goats with him... Seriously.. Thats the biggest let down. Guess Peregrine, and his "lolcrew" can actually kill em now.
They halved the group size for players. It only makes perfect sense to half the group size for monsters as well.I don't care about the 3-5min respawn, I don't care on the easy nature of these "M"s (NM's lol). What I don't understand is the nerfing of the current "NM"s. Seriously, they were easy as hell before, and now we get a 10% PERCENT increase to almost all stats, and they make these joke NMs even easier??????
Dodore now has 3 minions, Uraeus now takes 7mins to kill, and the Mosshorn has like 3 goats with him... Seriously.. Thats the biggest let down. Guess Peregrine, and his "lolcrew" can actually kill em now.
And mind you, me and my "lolcrew" killed em even before. Probably better and more efficently than many of the supposed "hardcore" around here.
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