Page 17 of 59 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 590
  1. #161
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kaedan View Post
    The point is there is no need for the "waiting". As I said, how the player spends their time is up to them. With timed spawns, if you know the windows, you can do something else in the meantime.

    Good example is Valkurm Emperor in FFXI. On average he was a 2 hour spawn. So after he was killed, I knew I had 2 hours to do other things.

    Let's look at it this way: Some NM takes 2 hours to spawn. So on average, a Casual player gets one attempt at it per day, and can go about doing other things with their time left. So let's say it takes an average of 1 week for that casual player to get the item.

    This is from a spawn time control viewpoint. With a fast respawn, the drop rate has to be lower. So even though the Casual is still getting more attempts at it, he's still limited by his time playing and it still takes him 1 week to get the item.

    If you ask me... killing the same thing OVER and OVER is much more boring and repetitive than the excitement of trying to get a claim (every time I managed to claim a contested NM or came close, my blood started pumping). And I'm not "wasting my time waiting" on the NM since I can do other things while I'm waiting for it's spawn window. They are the same thing... you just don't want to see it that way.
    Heeeey arent you that guy that didn't want to relate to FFXI anymore?

    Oh, and did you just take my ideas? ahaha... i see what you did there...

    EDIT: Let me just leave this here, in case nobody saw it yet..

    Quote Originally Posted by Nuru View Post
    The longer spawning NMs should drop equipment for more long-term level range. Perhaps for a required class instead of optimal rank so that the effects last as long as Rank 50. This idea benefits the Hardcore gamers.

    The NMs that have a short re-spawn period should drop items that will last no more than 5-7 levels and have an optimal rank instead of class requirement. This way, any class can equip this item and will benefit the Casual gamers.
    (0)
    Last edited by Nuru; 04-15-2011 at 04:05 PM.

  2. #162
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Visch View Post
    This is completely ridiculous SE.

    These aren't NMs. These repop faster than normal freakin' mobs.

    This is an NM:
    http://images.wikia.com/ffxi/images/...apingLizzy.jpg
    Know whats funny? I've played FFXI for almost 8 years now. I've never seen Leaping Lizzy once. NOT A SINGLE TIME! Why? cause back when I would try to camp, i'd spend 3 hours killing mobs to try and force the spawn, and either I ran out of patience, or it spawned away from me, and someone else got it.

    I've camped Valk. Emp. countless times over the years, I've claimed and killed it about 10 or so times, and never got the drop.

    Why would I want to compete with dozens of other people over ridiculously long spawn times? The only reason is to stroke your E-peen and gloat you're victory over less fortunate people.

    3-5 min respawns are very fast. But 3+ hour pops are worse. This creates a chance for everyone to get a kill and get a drop with out the bottle neck of competition.

    SE did a nice thing in FFXI with abyssea and made many NM 15-20 min pops or item forced pop. I wouldn't mind seeing this in FFXIV as well.
    (1)

  3. #163
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    I think is pretty damn obvious who this game caters to.
    If you dont like it then go, you are punishing yourself by staying here.
    The casual vs hardcore argument is weak.From both sides.
    (0)

  4. #164
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zkieve View Post
    I think is pretty damn obvious who this game caters to.
    If you dont like it then go, you are punishing yourself by staying here.
    The casual vs hardcore argument is weak.From both sides.
    Neither will win anyways. :P
    (0)

  5. #165
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Haha Visch
    http://www.youtube.com/watch?v=1ytCEuuW2_A

    These are great midlevel NMs. You can really deck a R30 out if you take the time now, i bet they will go nicely with the new battle system too.

    Don't worry. The R50 NM gear will probably have a bunch of materia slots, whereas this R30 stuff may not have any slots.

    This content wasn't for hardcore players. It's not going to end up being hardcore gear.

    Get used to it for a while. When everyone else is happy, THEN they might pay you attention.
    (1)

  6. #166
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Saddest part about this whole tirade is that Visch and his boys spent the night stalling NMs to tie everyone else up. Don't you just wish Square made a game for THEM again? Boy I sure do. That'd be AWESOME.
    (2)

  7. #167
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Read nothing on the topic. Just, these are middle-rank nm, what do you expect in difficulty ? And i suppose the fair major of you killed it with a bunch of 50 in there <_<
    (1)

  8. #168
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Makes me wonder how the new claiming system will work with these ;o
    (1)

  9. #169
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    I don't care about the 3-5min respawn, I don't care on the easy nature of these "M"s (NM's lol). What I don't understand is the nerfing of the current "NM"s. Seriously, they were easy as hell before, and now we get a 10% PERCENT increase to almost all stats, and they make these joke NMs even easier??????

    Dodore now has 3 minions, Uraeus now takes 7mins to kill, and the Mosshorn has like 3 goats with him... Seriously.. Thats the biggest let down. Guess Peregrine, and his "lolcrew" can actually kill em now.
    (1)

  10. #170
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Scarface View Post
    I don't care about the 3-5min respawn, I don't care on the easy nature of these "M"s (NM's lol). What I don't understand is the nerfing of the current "NM"s. Seriously, they were easy as hell before, and now we get a 10% PERCENT increase to almost all stats, and they make these joke NMs even easier??????

    Dodore now has 3 minions, Uraeus now takes 7mins to kill, and the Mosshorn has like 3 goats with him... Seriously.. Thats the biggest let down. Guess Peregrine, and his "lolcrew" can actually kill em now.
    They halved the group size for players. It only makes perfect sense to half the group size for monsters as well.

    And mind you, me and my "lolcrew" killed em even before. Probably better and more efficently than many of the supposed "hardcore" around here.
    (2)

Page 17 of 59 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast

Tags for this Thread