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  1. #141
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by snowstriker View Post
    You misunderstand, I did not say hardcore mechanics shouldn't have time investments. I said these mechanics with time investments should have players spending that long amount of time being active, not passively waiting in one spot.

    I didn't misunderstand... that's exactly what I wrote in point 2)

    So you would like to argue for point 2. Others are arguing for point 1. There are valid points on both sides of the argument. But it doesn't change the fact that the same amount of time is spent doing either. How that time is spent is up to the player (if it's a timed spawn, you can go do other things while you're waiting for the next spawn window).
    (0)

  2. #142
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Abriael View Post
    yes, because you dictate who's going to stay and who's going to leave in 2 months, right?
    But do go on arbitrarily deciding what other people plan on doing, it's amusing.

    You have to admit that it is an established pattern that casual players in general don't stay with one game for long periods and move around quite a bit. You're going a bit far with your accusation. When a proven trend exists, it's not "arbitrary".
    (0)

  3. #143
    Player
    Cichy's Avatar
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    Mar 2011
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    Ul'dah
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    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    All those NM's drop at best "average" gear that is something simple for people to get when they level up. Thats it. Lets not make them a Fafnir or something. I'm sure when they come up with some rare pieces the NMs will become more difficult to find.
    (0)

  4. #144
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    Mar 2011
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    omg guys stop crying over frkien fast pops

    it beats the heck outa camping 1 nm for a mbth because the itens was "required" inorder to get parties. Sorry but even though i had 20 hrs of game play I hated getting foirced into nm camping, it was dulkl and for items that really didn't impress me. Or only used for a short time.
    at least its content. SE could have NOT added them... and you would cry over that. These are low level- mid level nms. Get over yourselves.
    (2)

  5. #145
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    everybody mad.
    (2)

  6. #146
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    Mar 2011
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    Quote Originally Posted by Kaedan View Post
    You have to admit that it is an established pattern that casual players in general don't stay with one game for long periods and move around quite a bit. You're going a bit far with your accusation. When a proven trend exists, it's not "arbitrary".
    proof? i knew tomes of casual who played ffxi foir a while till they quit when content wasn'r acessable...
    casual will quit a game they can't play 100%.... that would make sence
    (1)

  7. #147
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaedan View Post
    I didn't misunderstand... that's exactly what I wrote in point 2)

    So you would like to argue for point 2. Others are arguing for point 1. There are valid points on both sides of the argument. But it doesn't change the fact that the same amount of time is spent doing either. How that time is spent is up to the player (if it's a timed spawn, you can go do other things while you're waiting for the next spawn window).
    Nope. It's not nearly the same thing.

    An higher spawn rate simply means that more people will have a shot at getting to fight the mob and getting the drop. Which means that the content is more *accessible* to everyone. Actually getting the drop is beyond the point. Accessibility is the key.

    Also, the time is spent *fighting* which is a lot less a waste of time and boring than time spent *waiting*

    Quote Originally Posted by Kaedan View Post
    You have to admit that it is an established pattern that casual players in general don't stay with one game for long periods and move around quite a bit. You're going a bit far with your accusation. When a proven trend exists, it's not "arbitrary".
    I'm very, very anxious to read or see your "proof". Until then, it's completely arbitrary.
    "casual" is simply a blanket indication of time available to spend on gaming in general. It has nothing to do with the time to spend on each game.
    WoW has a *crapton* of casual gamers playing on it, and they play only wow, not going anywhere else.
    (2)
    Last edited by Abriael; 04-15-2011 at 02:19 PM.

  8. #148
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    Quote Originally Posted by Nephera View Post
    everybody mad.
    ya loving these ppl who think their gods gift to gaming, that they are gods whi should be worshiped and everyone else is a slave or no body.
    (0)

  9. #149
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    I agree with making droprate lower FOR ENDGAME stuff, but longer spawn time is just no no. I would like to get on and kill stuff and i dont raelly care if i dont get drops, at least i get to have some fun killing stuff with my friends.
    (1)

  10. #150
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Abriael View Post
    Also, the time is spent *fighting* which is a lot less a waste of time and boring than time spent *waiting*

    The point is there is no need for the "waiting". As I said, how the player spends their time is up to them. With timed spawns, if you know the windows, you can do something else in the meantime.

    Good example is Valkurm Emperor in FFXI. On average he was a 2 hour spawn. So after he was killed, I knew I had 2 hours to do other things.

    Let's look at it this way: Some NM takes 2 hours to spawn. So on average, a Casual player gets one attempt at it per day, and can go about doing other things with their time left. So let's say it takes an average of 1 week for that casual player to get the item.

    This is from a spawn time control viewpoint. With a fast respawn, the drop rate has to be lower. So even though the Casual is still getting more attempts at it, he's still limited by his time playing and it still takes him 1 week to get the item.

    If you ask me... killing the same thing OVER and OVER is much more boring and repetitive than the excitement of trying to get a claim (every time I managed to claim a contested NM or came close, my blood started pumping). And I'm not "wasting my time waiting" on the NM since I can do other things while I'm waiting for it's spawn window. They are the same thing... you just don't want to see it that way.
    (1)
    Last edited by Kaedan; 04-15-2011 at 02:27 PM.

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