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  1. #241
    Player
    Malitias's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Malitias Anxifer
    World
    Odin
    Main Class
    Marauder Lv 50
    Each step of an animation in a combo takes longer. My guess: it's obviously on purpose.
    Do the first two steps instead of three when you know the boss is about to use an ability you wanna interrupt.
    More dmg/aggro= less reaction time, less dmg/aggro = more reaction time

    QQ about not enough dmg/aggro if you use just 2 steps of the combo? Figure it out with your team when they need to deal less dmg so you can "wait" to interrupt.

    Instant abilities = one can be used after global cooldown abilities
    it's a new mechanic
    deal with it
    (0)

  2. #242
    Player
    BlackShroudMercs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania for life
    Posts
    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Malitias View Post
    Each step of an animation in a combo takes longer. My guess: it's obviously on purpose.
    Do the first two steps instead of three when you know the boss is about to use an ability you wanna interrupt.
    More dmg/aggro= less reaction time, less dmg/aggro = more reaction time

    QQ about not enough dmg/aggro if you use just 2 steps of the combo? Figure it out with your team when they need to deal less dmg so you can "wait" to interrupt.

    Instant abilities = one can be used after global cooldown abilities
    it's a new mechanic
    deal with it
    Its not instant if it doesn't work the second I press it.

    Deal with that...
    (3)

  3. #243
    Player
    SolviteSekai's Avatar
    Join Date
    Sep 2013
    Posts
    134
    Character
    Mochizuki Taiyo
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Wants game to survive...

    Posts videos and trys to make people quit.

    Nice logic there.
    (1)

  4. #244
    Player
    Malitias's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Malitias Anxifer
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BlackShroudMercs View Post
    Its not instant if it doesn't work the second I press it.

    Deal with that...
    http://forum.square-enix.com/ffxiv/t...79#post1348179
    (0)

  5. #245
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by M4Fade View Post
    Just want to re-quote one of my favorite posts from another thread regarding this whole delay/GCD issue. The last part of his post really HITS home.
    Couldn't agree more
    There were many times that the Hallowed Ground didn't came out,& i got killed.

    SE please:
    1.remove this GCD, make the instant skills instant
    2.or make the skill icon grey when it's unusable (just like other GCD skill)

    The other main issue is the AOE red zone lag.
    Trust me SE, if you don't fix these issues, some players will quit.

    (I am not trolling & I've sub it for 180 days,but these issues are just annoying)
    (3)
    Last edited by Shan; 09-30-2013 at 07:04 AM.

  6. #246
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by SolviteSekai View Post
    Wants game to survive...

    Posts videos and trys to make people quit.

    Nice logic there.
    Are you proposing to keeping it in secret and hoping that SE somehow decides that this needs fixing?
    The greater number of people are aware of it, the better chances are that SE actually pulls this issue from the bottom of priority list, and addresses it in some way.
    (0)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  7. #247
    Player
    Sebastien's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Sebastien Chance
    World
    Leviathan
    Main Class
    Gladiator Lv 35
    Quote Originally Posted by Camate View Post
    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    It's really not about difficulty. You can adjust the cooldowns on off GCD abilities for that purpose. This is really about the game feeling unresponsive and inconsistent. I push a button and I simply don't know what will happen. Do I need to push it a few more times? Did it go off? Am I sure? That's not challenge nor good gameplay - it's simply bad design.

    (Note this has nothing to do with the long GCD, which I like.)
    (4)

  8. #248
    Player
    Khalette's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Gypsy Whisperwind
    World
    Famfrit
    Main Class
    White Mage Lv 56
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    Good morning Camate!

    Then your team needs to look into creating an ability que system if it's intended for instant casts to be this clunky.

    Otherwise your game is going to turn into 1 strategy... 1 macro that will be spammed. Players that prefer not to use macros are going to be forced to. GREAT strategy design.
    (1)

  9. #249
    Player
    Khalette's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Gypsy Whisperwind
    World
    Famfrit
    Main Class
    White Mage Lv 56
    Quote Originally Posted by Sebastien View Post
    It's really not about difficulty. You can adjust the cooldowns on off GCD abilities for that purpose. This is really about the game feeling unresponsive and inconsistent. I push a button and I simply don't know what will happen. Do I need to push it a few more times? Did it go off? Am I sure? That's not challenge nor good gameplay - it's simply bad design.

    (Note this has nothing to do with the long GCD, which I like.)
    Agreed with everything you say. Even if the gcd doesn't get decreased, the game is horribly clunky.
    (0)

  10. #250
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Rivienne View Post
    Hmm. Okay. Yeah. Now I understand this complaint!

    To try and formalize what I think I see here...

    So as I understand this issues now: in effect, the problem people are saying is that the icons show as ready, even though they are not, because the action perform is still being animated. This means that those who are only using the visual status to know when to trigger, are in essence hitting certain actions too soon sometimes. This is especially confusing and frustrating to those who equate the cast time, with the total action time, since they believe that it should be instant, and perceive by icon availability that it is instant, when in fact while the cast is instant (and non-interuptable), the performance of the action is on a delay due to being locked to the animation, that is not reflected in the icon.

    This makes sense, but isn't the problem as it is being represented in this and other threads. Given the existing behaviour, the problem isn't the instant cast not being instant per-se, but the icon availability (and potentially verbiage some people are confused by), so perhaps this discussion should instead be redirected towards polite suggestions of visual cues and changes the developers could implement to account for the animation lock so that the status of icons can be clearer for these cases.

    Of course the developers may still say no, but it seems that suggesting practical improvements to the icons may be a better use of time, than arguing or complaining about differing opinions on that which developers have already said they will not change. This would technically be considered an enhancement as opposed to a bug, so this venting is unlikely to do much good and is in fact likely to feed back into existing frustration with this behaviour, and that will just make the game less fun for those dealing with it.

    Anyway! Hope everyone can take a moment to calm down on this (and other) issues. This is a game, and letting yourself get frustrated over it isn't much fun. Better to try and think of alternative ways to improve the game for you that the developers might be willing to consider, and in the meantime, learn to work within the existing environment as best you can.

    Just my opinion.
    Yes, the ability should be greyed out for .5 seconds. This might be something the devs might consider as even though all ability have the 2.5s GCD the Off-GCD abilities might need a .5s GCD. It's for the same reason that if you make a crafting macro you have to use /wait 3 between actions. Again, the game isn't WoW so you cant spam an attack button over and over as fast as you can. They give you time to think about what you're doing.

    I reiterate, if the combat isn't for you then it's not for you.

    (2)
    Last edited by Kantide; 10-02-2013 at 09:49 AM.
    http://poeticjustice.guildwork.com

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