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  1. #11
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raymeo View Post
    Latency is when I hit Fast Blade, hear the attack go off, see the animation, and then notice that my GCD never got triggered. The ability was never actually used.

    That is not what is happening when Hallowed Ground DOES go onto it's (seven frickin' minute) cooldown, while then allowing the caster to die before they are put under the ability's effect. The server IS confirming the use of the ability before it reports the player's death. That is not a latency issue.
    The first is called a lag spike.

    The second is a perfect example of latency. You saw yourself activate an ability before you took damage, but on the other side it saw you take damage before activating the ability, That's the very definition of latency. -_-

    They are both latency related issues. Just in the first one you actually completely lost connection for a couple of seconds, the second just dealt with the delay between the connections.

    Once again, I agree that the latency NEEDS to be fixed. Just not the animation locks or GCDs.

    Quote Originally Posted by Raymeo View Post
    The first is ANY TIME AN ENEMY IS MOVING when I try to cast something in melee range. That is not called a lag spike. It would be quite the coincidence if I got a lag spike every single time an enemy moved. No, that is a latency issue.

    The second is not an example of latency. I did not only see myself activate the ability before taking damage. The server saw it too. Hence the ability STAYING ON COOLDOWN FOR SEVEN MINUTES AFTER DEATH. That is an animation delay -- a direct result of the game confirming my ability's use, triggering it's cooldown, but then requiring me to complete it's animation in it's entirety before assigning the ability's effect -- and I'm sorry, but I have to disagree with you and say that it needs to be fixed.
    If you're talking about enemy movement, then specify the enemy is moving. Either way it's still a latency issue.

    And it's only natural to expect an ability to actually go off before receiving it's effect. So do you want them to shorten the time it takes to activate hallowed ground? Because that's a completely different request. And it would be a 'change' not a 'fix.'
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    Last edited by Kanzer; 09-28-2013 at 07:54 AM.