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  1. #1
    Player
    Gray_Spy's Avatar
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    Aug 2013
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    83
    Character
    Virtual Spy
    World
    Goblin
    Main Class
    Warrior Lv 70
    I have died using Hallowed Ground many times and it was mission-critical...say...Phase 3 Titan. I'm just saying.
    (2)

  2. #2
    Player
    Kanzer's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gray_Spy View Post
    I have died using Hallowed Ground many times and it was mission-critical...say...Phase 3 Titan. I'm just saying.
    You know 'exactly' when mountain buster is going to happen. Being too slow to get hallowed ground up is not design flaw. You simply didn't think ahead and pop it when you needed to.
    (0)

  3. #3
    Player
    Gray_Spy's Avatar
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    Aug 2013
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    83
    Character
    Virtual Spy
    World
    Goblin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kanzer View Post
    You know 'exactly' when mountain buster is going to happen. Being too slow to get hallowed ground up is not design flaw. You simply didn't think ahead and pop it when you needed to.
    Oh ok, because I.A.M.A.R.O.B.O.T. ? I should know exactly when my healer might mess up, get trapped, or need me to pop a cooldown? Great.
    (2)

  4. #4
    Player
    Raymeo's Avatar
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    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kanzer View Post
    You know 'exactly' when mountain buster is going to happen. Being too slow to get hallowed ground up is not design flaw. You simply didn't think ahead and pop it when you needed to.
    Translation: "You simply didn't predict that crit ahead of time." After all, hallowed ground going onto cooldown and leaving us dead before it goes into effect is not exclusive to Mountain Blaster. In fact, Mountain Blaster is so predictable that it's probably the most rare place to see this happen. But it does happen elsewhere all the time.

    But yep. You're right. That's on us. We're bad that way. All of us who play paladin and aren't you have a lot to learn.
    (2)
    Last edited by Raymeo; 09-28-2013 at 06:50 AM.

  5. #5
    Player
    Gray_Spy's Avatar
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    Aug 2013
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    83
    Character
    Virtual Spy
    World
    Goblin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Raymeo View Post
    Translation: "You simply didn't predict that crit ahead of time." After all, hallowed ground going onto cooldown and leaving us dead before it goes into effect is not exclusive to Mountain Blaster. In fact, Mountain Blaster is so predictable that it's probably the most rare place to see this happen. But it does happen elsewhere all the time.

    But yep. You're right. That's on us. We're bad that way. All of us who play paladin and aren't you have a lot to learn.

    Agreed. He knows exactly what goes on exactly at that moment, and all limiting factors, because everything in his theorycraft world is ideal...all conditions met so it should always be on our hands. The fact instant skills take so long to activate is quite annoying. To the point that adding it into latency it can take up to even 3 seconds to activate.
    (2)

  6. #6
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raymeo View Post
    Translation: "You simply didn't predict that crit ahead of time." After all, hallowed ground going onto cooldown and leaving us dead before it goes into effect is not exclusive to Mountain Blaster. In fact, Mountain Blaster is so predictable that it's probably the most rare place to see this happen. But it does happen elsewhere all the time.

    But yep. You're right. That's on us. We're bad that way. All of us who play paladin and aren't you have a lot to learn.


    Quote Originally Posted by Gray_Spy View Post
    Agreed. He knows exactly what goes on exactly at that moment, and all limiting factors, because everything in his theorycraft world is ideal...all conditions met so it should always be on our hands. The fact instant skills take so long to activate is quite annoying. To the point that adding it into latency it can take up to even 3 seconds to activate.
    As I've said numerous times previously, what you're referring to is called 'Latency' and has nothing to do with animation locks or GCDs.

    I agree the .3 second latency should be reduced. This isn't that. I believe that thread is down the hall somewhere.
    (0)

  7. #7
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kanzer View Post
    As I've said numerous times previously, what you're referring to is called 'Latency' and has nothing to do with animation locks or GCDs.

    I agree the .3 second latency should be reduced. This isn't that. I believe that thread is down the hall somewhere.
    Latency is when I hit Fast Blade, hear the attack go off, see the animation, and then notice that my GCD never got triggered. The ability was never actually used.

    That is not what is happening when Hallowed Ground DOES go onto it's (seven frickin' minute) cooldown, while then allowing the caster to die before they are put under the ability's effect. The server IS confirming the use of the ability before it reports the player's death. That is not a latency issue.

    Quote Originally Posted by Kanzer View Post
    The first is called a lag spike.

    The second is a perfect example of latency. You saw yourself activate an ability before you took damage, but on the other side it saw you take damage before activating the ability, That's the very definition of latency. -_-

    They are both latency related issues. Just in the first one you actually completely lost connection for a couple of seconds, the second just dealt with the delay between the connections.

    Once again, I agree that the latency NEEDS to be fixed. Just not the animation locks or GCDs.
    The first is ANY TIME AN ENEMY IS MOVING when I try to cast something in melee range. That is not called a lag spike. It would be quite the coincidence if I got a lag spike every single time an enemy moved. No, that is a latency issue.

    The second is not an example of latency. I did not only see myself activate the ability before taking damage. The server saw it too. Hence the ability STAYING ON COOLDOWN FOR SEVEN MINUTES AFTER DEATH. That is the product of an animation delay -- a direct result of the game confirming my ability's use, triggering it's cooldown, but then requiring me to complete it's animation in it's entirety before assigning the ability's effect -- and I'm sorry, but I have to disagree with you and say that it needs to be fixed.
    (1)
    Last edited by Raymeo; 09-28-2013 at 07:55 AM.

  8. #8
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raymeo View Post
    Latency is when I hit Fast Blade, hear the attack go off, see the animation, and then notice that my GCD never got triggered. The ability was never actually used.

    That is not what is happening when Hallowed Ground DOES go onto it's (seven frickin' minute) cooldown, while then allowing the caster to die before they are put under the ability's effect. The server IS confirming the use of the ability before it reports the player's death. That is not a latency issue.
    The first is called a lag spike.

    The second is a perfect example of latency. You saw yourself activate an ability before you took damage, but on the other side it saw you take damage before activating the ability, That's the very definition of latency. -_-

    They are both latency related issues. Just in the first one you actually completely lost connection for a couple of seconds, the second just dealt with the delay between the connections.

    Once again, I agree that the latency NEEDS to be fixed. Just not the animation locks or GCDs.

    Quote Originally Posted by Raymeo View Post
    The first is ANY TIME AN ENEMY IS MOVING when I try to cast something in melee range. That is not called a lag spike. It would be quite the coincidence if I got a lag spike every single time an enemy moved. No, that is a latency issue.

    The second is not an example of latency. I did not only see myself activate the ability before taking damage. The server saw it too. Hence the ability STAYING ON COOLDOWN FOR SEVEN MINUTES AFTER DEATH. That is an animation delay -- a direct result of the game confirming my ability's use, triggering it's cooldown, but then requiring me to complete it's animation in it's entirety before assigning the ability's effect -- and I'm sorry, but I have to disagree with you and say that it needs to be fixed.
    If you're talking about enemy movement, then specify the enemy is moving. Either way it's still a latency issue.

    And it's only natural to expect an ability to actually go off before receiving it's effect. So do you want them to shorten the time it takes to activate hallowed ground? Because that's a completely different request. And it would be a 'change' not a 'fix.'
    (0)
    Last edited by Kanzer; 09-28-2013 at 07:54 AM.