Quote Originally Posted by Blimbeard View Post
You're missing the point completely. Instants such as those mentioned are by design reactive emergency abilities. Making it so that success is dependent on predicting scripted encounters through repetition is simply boring and uninspired when compared to being genuinely based on fast reactions during a dangerous moment

If this is intended, It's a very dull design.
scripted nature makes it easier to not mess up, but the point is that you have enough time (scripted or not scripted fight) to use a skill at the start of these casts and wait for the animation to end and then use your offGCD skill to stun/interrupt. They are still reactive/emergency skills, but you cant spam them making it more realistic.

If they made a change so instant offGCD skills fire off the second they are hit (i.e., no animation lock) then they would need to rebalanced every encounter that requires these skills to be used which means less reaction time and harder hitting boss moves since you can now double heal. This would be ok with the hardcore raiders who are more skilled, better isp, better computer and likely faster twitch reactions, but would hurt most of the game population, so don't expect to see it done (plus the sheer amount of rebalancing of content to ensure its not too easy now would itself be too much work at this stage)