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  1. #9
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Blimbeard View Post
    It's hard to believe that people are actually defending this. Even as a staunch supporter of SE and a huge fan of FF, it should be patently obvious to anyone with any sense of logic that the system is not functioning as it should be.

    Instant abilities on the whole are designed to be reactive. Prime examples are skills like Benediction, Swiftcast and any interrupt. If they don't take effect immediately they are almost pointless, especially when you factor in short enemy cast times and RNG spike damage for example

    I don't think every instant should be off the GCD, but even when they aren't, stopping a cast time spell and then firing off an instant is simply far too unresponsive to be useful most of the time. If a skill like an interrupt is designed to actually trigger after a 1 sec animation, then it should have a 1 sec cast time.

    As stated previously, as things are, a lot of the difficulty is simply fighting the interface rather than actual meaningful game difficulty.

    Please share with me a specific scenario where it's impossible to interrupt an ability with either an off GCD stun or Silence due to the animation lock. I'd love to hear it. And whatever you come up with (if anything) I can assure you I can give you advice on how to make it work.

    Also share an example of RNG spike damage that's impossible to anticipate and results in a death purely because your benediction didn't go off the exact nano-second you pressed it and not because a tank didn't use a cool down or the ball was simply dropped healing wise somewhere.
    (2)
    Last edited by Kanzer; 09-28-2013 at 02:37 AM.