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  1. #1
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    I really can't believe this is "working as intended." FFXI had an animation lock that was absolute hell, and now Yoshi et al. want to bring it over here? What's so hard about immediately stopping an animation and running another one?

    I'm so tired of DPSing on BRD and not being able to hit Bloodletter immediately after Straight Shot. Having to sit there spamming the hotkey is extremely annoying.

    Consider this a well-deserved bump.
    (4)

  2. #2
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Ceol View Post
    I really can't believe this is "working as intended." FFXI had an animation lock that was absolute hell, and now Yoshi et al. want to bring it over here? What's so hard about immediately stopping an animation and running another one?

    I'm so tired of DPSing on BRD and not being able to hit Bloodletter immediately after Straight Shot. Having to sit there spamming the hotkey is extremely annoying.

    Consider this a well-deserved bump.
    I think working-as-intended is just their excuse, either because they don't have the resources to fix it, or they lack competence.
    I refuse to believe that game director actually considers these mechanics to be ok as they are now.
    (5)