I'm obviously just speculating here, but considering they haven't changed this due to player feedback, I have to imagine that clunkiness is somewhat intentional to discourage playing that way. I don't think the cooldowns are meant to be saved, then blown all at once in a moment of desperation. I just treat them like normal skills for the most part, and weave them into my rotations. That's probably the reason skills like Berserk last for 20 seconds, and Bloodbath lasts for 30 seconds.

Skill -> Bloodbath -> Skill -> Berserk. Now you have ~23 seconds of Bloodbath and 20 seconds of Berserk, so neither are really wasted. Whether you like this system or not is naturally personal preference, but I'm not so sure we're going to see many changes to it.



Quote Originally Posted by Fraxx View Post
We`ll not only is the gcd a mess for me or anyone who has played neawer mmo`s over the years but those instant skills are a joke.
Exmaple:

Me as a maurauder/warrior, I have a couple of instant "buff" abilities which when used together form a very good combo.
I.e. Bloodbath with Berserk.
One ability raises your damage the otherone converts your damage (%) into healing.
In the current situation as the threadstarte correctly points out it takes roughly 2.5-3.0 sek (when you factor in some "human" related delay)
As for a warrior, beserk last not the same time as bloodbath so in total your are stealing crucial uptime where those skills run together.

After a couple of days now, with several instances done I can sort of deal with the gcd because skillspeed will lower it over time anyway. But instant skills should be instant - End of story this needs to be fixed.