You can't at the moment. I doesn't really bother me though.
I actually ended up taking out the /ac Cure <me> from it. Often times I would be too far from the player I was targeting and it would cure me while I was thinking it was curing them... haha.
Last edited by JonFarron; 09-11-2013 at 11:48 PM.
I disabled error messages in a newly generated tab for this purpose only.
I have been having issues the macro in general also as you pointed out and then some, it just feels too clunky and it is very restrictive due to the nature of the commands in it.
It becomes an even bigger issue when you are trying to heal NPC's targets. It keeps healing us instead of the <tt> if the <tt> is found to be an NPC. I failed a single player mode storyline quest for the first time last night due to this issue where I had the mob targeted and it simply would not heal my <tt>, so I had to make a fresh Cure button with no macro after that and passed it np.
I think I am going to just stick with the <mo> macro for it. If there was a command you could put in at the bottom of the list to allow it to work just like the skill itself where it was not macro'd, it would be better and we would be able to remain more mobile.
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