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  1. #29
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nama View Post
    Feels like cure is there mostly for Flavor reasons they anything else. Sure it occasionally helps but Pld gets cure mostly because thats the expectation. Personally I would like to see Pld get a self cure buff attacted to a trait or one/both the Oaths.
    I miss Holy Succor (targeted heal for ~1kHP, if you cast it on another player, the PLD themselves recovered 1/2 the HP they just healed said player for). I am expecting and hoping that we will get this back at some future level once the cap is raised. Preferably Lv55, but as long as it is at some point. Anything that is at least a better heal than Cure is (200-250HP is a little meh, though it has saved me vs Garuda (story version) when my healer was low on MP; I was miles ahead in hate, so I spammed a good few cures to ease the stress whilst the last few %HP were take down).

    Quote Originally Posted by Fyreus View Post
    Well here's another cure question:

    If i had 30 det would i get the same amount of self heals as 30mind? Right now my cures in limsa are between 114 and 118 or 119 but hit 120 with +1 det but i assume maybe there's something else at play or possibly i didn't do enough healing to see a 120 come out of the quick base healing test i just did. Now if there were some sort of auto crit skill that applied to magic that gld/pld can use then that'd be great.
    The increase from Determination is much, much smaller than the increase from the same amount of Mind, and this is very similar when it comes to damage dealt. In short: Weapon damage (physical or magical as appropriate) is stronger per point than STR (for physical) or MND (for healing) per point, which itself is stronger than Determination per point.

    What the exact ratios would be, I can't say, but it is Weapon Magic Damage > Mind > Determination for healing (as it is for physical damage with appropriate changes included).

    A Gladiator/Paladin's Cure can crit, and I'm sure that Crit hit rate affects this chance, so there is always that possibility. It's hardly reliable, though. Although, on Gladiator, you can set Critical hit rate buffs like Straight Shot and Internal Release, which I think could make Cure crit more often. You'd have to play around with the idea and see. It's purely speculation on my part at the moment.
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    Last edited by Themis; 09-03-2013 at 06:40 AM.