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  1. #21
    Player
    Jaminos's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    195
    Character
    Jaminos Talon
    World
    Exodus
    Main Class
    Gladiator Lv 50
    For me, cure has been there to give me peace of mind. In the event a healer dies and the boss is almost dead, I can pop a potion and use cure to get me up to last far along enough to DPS the boss down.

    It's not like we have a ton of great options to begin with. I find it useful for soloing, so it stays on my hotbar.
    (0)

  2. #22
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Paired up with Convalescence, it can be a nice addition to a healer's cure after taking a lot of damage. It might not do a lot, but if you have acquired a solid grasp on enmity (keeping enmity is a higher priority to healing oneself) and you take a big hit, it can be helpful. It's definitely not something I go to, and I very rarely use it when solo, but it has a niche use that can just make things a little easier on the healer. Especially when said healer is low on MP and can't use an Ether yet (due to recast time).
    (0)

  3. #23
    Player
    YarozeX's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    101
    Character
    Kana Reith
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    So what would be better.... Cure or Bloodbath? I would assume cure?!?
    (0)
    Christopher
    Japan

  4. #24
    Player
    TokyieRage's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    218
    Character
    Tokyo Jack
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Is it really a paladin if you cant cure yourself? What happened to the cure from 1.0 that would cure a party member and you.
    (1)

  5. #25
    Player
    Karti's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Kar'ti Elmnyra
    World
    Behemoth
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dreamslave View Post
    Yea, thats what I thought. But some of these people are saying they get pugilist and lancer cooldowns....what the heck.
    Eh, maybe they're talking about when they are Gladiators. I used to (and still miss it) have Haymaker on my hotbar. But now all I can add is Cure, Protect, and Raise.
    (0)

  6. #26
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rajah View Post
    No, he's right, we have little MP. That said, even Flash won't consume all of it alone.

    I've personally grown attached to the idea of supplementing capped stats with MND.

    DEX is overgrown by block rate.
    STR is overgrown by shield protection, spirits within, and shield oath.

    VIT is the only contender, providing a little more health for slightly more survivability.

    But more survivability than a PLD equipped for Cure? I think not. It is not difficult to gear for cure, simply using meldable gear alone is going to provide upwards of 80 MND, if you take it seriously. Criticals and convalescence can be rewarding, you just need to realize IT IS situational, it is not designed for more than 1 or 2 quick cures at any given moment. I like having shield bash handy for interruptions, I prefer to always have used convalescence, hinting at the real situational effort of this troupe.

    I was thinking about this a while ago and i wondered if adding additional det is the better way to go and if there's some way to tell how much more hp you'd get per point of det than mnd at lv50. If it's the same, then adding the two stats in places where i can spare wouldn't be a bad thing especially when nearing stat caps.
    (0)

  7. #27
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    and bloodbath but I always keep a hi-potion hot-keyed incase my healer gets lazy and doesn't notice my health dropped below 50%.
    (0)

  8. #28
    Player
    Nama's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Nama Kemono
    World
    Hyperion
    Main Class
    Weaver Lv 70
    Feels like cure is there mostly for Flavor reasons they anything else. Sure it occasionally helps but Pld gets cure mostly because thats the expectation. Personally I would like to see Pld get a self cure buff attacted to a trait or one/both the Oaths.
    (0)

  9. #29
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well here's another cure question:

    If i had 30 det would i get the same amount of self heals as 30mind? Right now my cures in limsa are between 114 and 118 or 119 but hit 120 with +1 det but i assume maybe there's something else at play or possibly i didn't do enough healing to see a 120 come out of the quick base healing test i just did. Now if there were some sort of auto crit skill that applied to magic that gld/pld can use then that'd be great.
    (0)

  10. #30
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nama View Post
    Feels like cure is there mostly for Flavor reasons they anything else. Sure it occasionally helps but Pld gets cure mostly because thats the expectation. Personally I would like to see Pld get a self cure buff attacted to a trait or one/both the Oaths.
    I miss Holy Succor (targeted heal for ~1kHP, if you cast it on another player, the PLD themselves recovered 1/2 the HP they just healed said player for). I am expecting and hoping that we will get this back at some future level once the cap is raised. Preferably Lv55, but as long as it is at some point. Anything that is at least a better heal than Cure is (200-250HP is a little meh, though it has saved me vs Garuda (story version) when my healer was low on MP; I was miles ahead in hate, so I spammed a good few cures to ease the stress whilst the last few %HP were take down).

    Quote Originally Posted by Fyreus View Post
    Well here's another cure question:

    If i had 30 det would i get the same amount of self heals as 30mind? Right now my cures in limsa are between 114 and 118 or 119 but hit 120 with +1 det but i assume maybe there's something else at play or possibly i didn't do enough healing to see a 120 come out of the quick base healing test i just did. Now if there were some sort of auto crit skill that applied to magic that gld/pld can use then that'd be great.
    The increase from Determination is much, much smaller than the increase from the same amount of Mind, and this is very similar when it comes to damage dealt. In short: Weapon damage (physical or magical as appropriate) is stronger per point than STR (for physical) or MND (for healing) per point, which itself is stronger than Determination per point.

    What the exact ratios would be, I can't say, but it is Weapon Magic Damage > Mind > Determination for healing (as it is for physical damage with appropriate changes included).

    A Gladiator/Paladin's Cure can crit, and I'm sure that Crit hit rate affects this chance, so there is always that possibility. It's hardly reliable, though. Although, on Gladiator, you can set Critical hit rate buffs like Straight Shot and Internal Release, which I think could make Cure crit more often. You'd have to play around with the idea and see. It's purely speculation on my part at the moment.
    (0)
    Last edited by Themis; 09-03-2013 at 06:40 AM.

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