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  1. #1
    Player
    Rajah's Avatar
    Join Date
    Feb 2013
    Posts
    18
    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    Dragoon Lv 63
    No, he's right, we have little MP. That said, even Flash won't consume all of it alone.

    I've personally grown attached to the idea of supplementing capped stats with MND.

    DEX is overgrown by block rate.
    STR is overgrown by shield protection, spirits within, and shield oath.

    VIT is the only contender, providing a little more health for slightly more survivability.

    But more survivability than a PLD equipped for Cure? I think not. It is not difficult to gear for cure, simply using meldable gear alone is going to provide upwards of 80 MND, if you take it seriously. Criticals and convalescence can be rewarding, you just need to realize IT IS situational, it is not designed for more than 1 or 2 quick cures at any given moment. I like having shield bash handy for interruptions, I prefer to always have used convalescence, hinting at the real situational effort of this troupe.
    (1)

  2. #2
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rajah View Post
    No, he's right, we have little MP. That said, even Flash won't consume all of it alone.

    I've personally grown attached to the idea of supplementing capped stats with MND.

    DEX is overgrown by block rate.
    STR is overgrown by shield protection, spirits within, and shield oath.

    VIT is the only contender, providing a little more health for slightly more survivability.

    But more survivability than a PLD equipped for Cure? I think not. It is not difficult to gear for cure, simply using meldable gear alone is going to provide upwards of 80 MND, if you take it seriously. Criticals and convalescence can be rewarding, you just need to realize IT IS situational, it is not designed for more than 1 or 2 quick cures at any given moment. I like having shield bash handy for interruptions, I prefer to always have used convalescence, hinting at the real situational effort of this troupe.

    I was thinking about this a while ago and i wondered if adding additional det is the better way to go and if there's some way to tell how much more hp you'd get per point of det than mnd at lv50. If it's the same, then adding the two stats in places where i can spare wouldn't be a bad thing especially when nearing stat caps.
    (0)