No, he's right, we have little MP. That said, even Flash won't consume all of it alone.

I've personally grown attached to the idea of supplementing capped stats with MND.

DEX is overgrown by block rate.
STR is overgrown by shield protection, spirits within, and shield oath.

VIT is the only contender, providing a little more health for slightly more survivability.

But more survivability than a PLD equipped for Cure? I think not. It is not difficult to gear for cure, simply using meldable gear alone is going to provide upwards of 80 MND, if you take it seriously. Criticals and convalescence can be rewarding, you just need to realize IT IS situational, it is not designed for more than 1 or 2 quick cures at any given moment. I like having shield bash handy for interruptions, I prefer to always have used convalescence, hinting at the real situational effort of this troupe.