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  1. #1
    Player
    Mars_Feroshia's Avatar
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    Oct 2013
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    Mars Feroshia
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    Jenova
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    Dark Knight Lv 80

    New Abilities/Limit Breaks?

    I think it would be pretty neat to add "Band" Abilities to this game. Seems pretty bland that its just Braver/Bladedance/Final Heaven for DD limit breaks.

    For anyone who doesnt know what band abilities are, they were introduced in ffIV: the after years. Basically its like a team based limit break where 2 or more people were incorporated into the attack. Example, if 2 dragoons are in the party instead of getting Final Heaven it would be a different ability specific to 2 drg being in the party. Since I dont foresee these people adding in Skillchains or Magic bursts from ffxi I think it would be a pretty nice way to put more emphasis on your specific teams jobs, instead of lets bring only X job because its the only DD worth bringing ect.

    And as they add new classes/if they add new classes the system would be able to keep expanding due to the number of possible job combinations that would be able to exist in a party
    (3)

  2. #2
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    Combinatoric's Avatar
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    Comb Inatoric
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    Lamia
    Main Class
    Gladiator Lv 50
    I like the concept, and sadly I think you may be right about SC/MB. If they could come up with something that's a mixture of both it would be awesome.

    I'm thinking something like: when anyone hits a limit break, it opens a 2-3 second window where any other player in the group can hit their limit break action too. The final result of the limit break is then based on what combination of classes used the action during that window. I.e., 2 DRG > crazy jumping single target damage; 1 DRG + 1 PLD > moderate single target damage plus moderate stun. The combinations could be pretty interesting.

    I just worry that there may end up being an "always best" combination of classes to use. Maybe make the combination determine elemental type of the damage? I.e., use DRG + WHM for wind damage against titan.
    (1)

  3. #3
    Player
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    Mars Feroshia
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    Jenova
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    Dark Knight Lv 80
    Quote Originally Posted by Combinatoric View Post
    I like the concept, and sadly I think you may be right about SC/MB. If they could come up with something that's a mixture of both it would be awesome.

    I'm thinking something like: when anyone hits a limit break, it opens a 2-3 second window where any other player in the group can hit their limit break action too. The final result of the limit break is then based on what combination of classes used the action during that window

    I just worry that there may end up being an "always best" combination of classes to use. Maybe make the combination determine elemental type of the damage? I.e., use DRG + WHM for wind damage against titan.
    I agree that that's the problem bands should solve, not being a completely superior job combo, because they'd all have near equal usefulness. People still trying to stack X jobs for Y band abilitiy because its superior. Hopefully if they did ever implement this they'd balance it so that it didnt defeat the purpose its meant to serve in a sense.
    (0)
    Last edited by Mars_Feroshia; 10-23-2013 at 04:10 AM.

  4. #4
    Player
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    Mars Feroshia
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    Jenova
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    Dark Knight Lv 80
    And wow I really like your idea about how when someone starts their limit break theres a window where someone else can execute their's for a stronger effect.Though there would need to be some sort of penalty to doing that. Just using the LB drains the gauge. but using a team limit break needs to incur some deeper penalty to keep balance and not making it the only option to do when its up. Like there should be reasons to use it over Final Heaven for instance, but not to ALWAYS use it over it.
    (0)

  5. #5
    Player
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    Mars Feroshia
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    Jenova
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    Dark Knight Lv 80
    Quote Originally Posted by Mars_Feroshia View Post
    I agree that the problem would exactly what bands should solve. People still trying to stack X jobs for Y band abilitiy because its superior. Hopefully if they did ever implement this they'd balance it so that it didnt defeat the purpose its meant to serve in a sense.
    Going off your original comment(idk how to double quote) and my response to it, it would be ffxi merit birds all over again. Only a handfull of people with X job would be invited because their abilities were more superior and less situational. Then you'd just have a ton of people not getting invite because they like a certain job. And we see that problem arising now in the game where people really only want BRDs(from what i've seen preferring BRD DD) over other DDs
    (0)

  6. #6
    Player
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    Quote Originally Posted by Combinatoric View Post
    I like the concept, and sadly I think you may be right about SC/MB.
    Yeah i doubt they'd make skillchains because in the end even though they've been taking aspects from tons of other mmos and the rest of the ff universe they probably want to still keep this game ff14, adding too many features from XI would make it ffxi 2.0 which they don't want. SCs and MBs are already unique to another FF mmo and thats XI.
    (0)

  7. #7
    Player
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    Mars Feroshia
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    Jenova
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    Dark Knight Lv 80
    And I just thought of something to add to this, it doesnt even have to be a limit break, it can be an ability that would normally be on your hotbar w/e it's called sorry. Anyway essentially the ability can just change depending on the jobs present in the party and for everyone who plays something other than mnk(since mnks combo system is a little different) you notice when you've opened the window for a combo action it becomes bordered with moving half lines.

    Well I propose that possibly with band abilities, the "band" action will not highlight(allowing you to execute the action) unless certain actions have been performed by party members.
    (0)

  8. #8
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    Mars Feroshia
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    Jenova
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    They'd be significantly weaker than limit breaks(considering DD lb's have retarded high potency) but still stronger than a normal attack so that its actually worth using. Can set the cooldown on it to like 5 minutes + or something so it cant be continuously abused. And these abilities could range wildly depending on the jobs/classes present since every job has unique abilities. Also they'd only be able to work if the skill is native to your job. Like for instance restrict them so that Even thoguh I can equip say Invigorate on MNK, my INvigorate would not be able to open a combo window for a band ability involving Invigorate. Only LNC/DRG's invigorate would open the combo window(im trying so hard not to say skill chain.)
    (0)

  9. #9
    Player
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    Mars Feroshia
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    Jenova
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    Dark Knight Lv 80
    I realize that having tons of LBs in the system would be weird and maybe not the best since its generally only used once a battle maybe, and having so many different options might clutter things in a sense. And thats why I posted this because it seems more realistic to me after thinking over my first post. There can still remain the LBs, but we can also have band abilities balance them so theyre completely worth using when you can, gives you more incentive to have people be on the job they prefer to play because in this sense diversity is a beautiful thing instead of stacking 1 specific job, and keep it so LBs are always superior and also balance them so no band ability is so superior that you would want to only stack specific jobs, defeating the purpose of band abilities; to further diversify play and welcome all jobs on the field.
    (0)

  10. #10
    Player
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    Mars Feroshia
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    Jenova
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    Dark Knight Lv 80
    One last thing about damage, you could either make it static or Dynamic, static in a sense that no matter the users mod'ing stat for that type of skill dmg would stay the same, dynamic depending on who closed the combo by executing the skill it would be enhanced by their stats
    (0)

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