Its not saving action bars its to set them. We are trying to get the devs to make it so you save them via class change so you dont need to reset them each and every time. it becomes a hassle when you have 3 bars worth of abilities xD
~~ sAnItY iS oVeRaTeD... ~~
Yes, that's exactly why I never switch classes. I feel like I've been waiting for a feature like that forever. It's an unnecessary hassle! But I reeeeeeaaally need to rank up Blacksmith in anticipation of the Materia System.
I'm on board for the "Save the action bars" campaign. Add to that saving gear sets and class changing suddenly becomes a no-hassle task.
As for the first suggestion, I find no problem with how the three action bars are currently set up. There is little reason, imo, to change how many actions are displayed at one time. Don't we have enough clutter on the screen already?
I dont mind the way its set up my only problem is having to reset themI'm on board for the "Save the action bars" campaign. Add to that saving gear sets and class changing suddenly becomes a no-hassle task.
As for the first suggestion, I find no problem with how the three action bars are currently set up. There is little reason, imo, to change how many actions are displayed at one time. Don't we have enough clutter on the screen already?![]()
~~ sAnItY iS oVeRaTeD... ~~
No reason? There definitely are two gigantic reasons: To be able to tell how long you have left on your cooldowns and to be able to bind all your bars at once.
I get this as well but not sure if it's an issue from a patch or not. When I first played before taking a break, I was able to switch jobs and load all my actions realitively quickly, now, I have the same issue you do which is, if you attempt to load a gear swap macro before your action bar(s) are set, it stops and vice versa if you gear first then try to do action bar(s). I thought it was just me but I guess not.
I don't know about you but I think being more hindered by the UI than the actual challenges presented by the game is a pretty damn huge deal.
It's like driving with your hands tied behind your back: Sure, it's possible by biting into the wheel but good luck going faster than walking speed and not ending up in a ditch.
I'm still not sure why you are arguing with me, but if you wish to talk about UI hindrances, try this one out. By showing more and more actions, you start to reduce free space on screen that is currently used for seeing what exactly you're doing. To use your over-exaggerated analogy, having more clutter on screen is like trying to drive in a rain storm without your wipers. It doesn't matter if you're using your hands, feet, or teeth, you still can't see where you're going. Ultimately, the ability to see is more important to me, especially when I have no problems driving as it is.I don't know about you but I think being more hindered by the UI than the actual challenges presented by the game is a pretty damn huge deal.
It's like driving with your hands tied behind your back: Sure, it's possible by biting into the wheel but good luck going faster than walking speed and not ending up in a ditch.
You must be running the game at 640x480 resolution if the action bar is actually preventing you from seeing what's going on.I'm still not sure why you are arguing with me, but if you wish to talk about UI hindrances, try this one out. By showing more and more actions, you start to reduce free space on screen that is currently used for seeing what exactly you're doing. To use your over-exaggerated analogy, having more clutter on screen is like trying to drive in a rain storm without your wipers. It doesn't matter if you're using your hands, feet, or teeth, you still can't see where you're going. Ultimately, the ability to see is more important to me, especially when I have no problems driving as it is.
Also, it's impossible to see your cooldowns when they're on a hidden bar, so you do have problems driving as it is. No amount skill can compensate for information being hidden from you. To continue with the car analogies, it's like seeing your speedometer only when a specific gear is on, so if you want to see how fast you're going, you have to switch gears.
Last edited by Frein; 09-01-2011 at 06:50 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.