How exactly do you set up macros to save action bars?
How exactly do you set up macros to save action bars?


Its not saving action bars its to set them. We are trying to get the devs to make it so you save them via class change so you dont need to reset them each and every time. it becomes a hassle when you have 3 bars worth of abilities xD
~~ sAnItY iS oVeRaTeD... ~~
Yes, that's exactly why I never switch classes. I feel like I've been waiting for a feature like that forever. It's an unnecessary hassle! But I reeeeeeaaally need to rank up Blacksmith in anticipation of the Materia System.

I'm on board for the "Save the action bars" campaign. Add to that saving gear sets and class changing suddenly becomes a no-hassle task.
As for the first suggestion, I find no problem with how the three action bars are currently set up. There is little reason, imo, to change how many actions are displayed at one time. Don't we have enough clutter on the screen already?


I dont mind the way its set up my only problem is having to reset themI'm on board for the "Save the action bars" campaign. Add to that saving gear sets and class changing suddenly becomes a no-hassle task.
As for the first suggestion, I find no problem with how the three action bars are currently set up. There is little reason, imo, to change how many actions are displayed at one time. Don't we have enough clutter on the screen already?![]()
~~ sAnItY iS oVeRaTeD... ~~
No reason? There definitely are two gigantic reasons: To be able to tell how long you have left on your cooldowns and to be able to bind all your bars at once.
I don't know about you but I think being more hindered by the UI than the actual challenges presented by the game is a pretty damn huge deal.
It's like driving with your hands tied behind your back: Sure, it's possible by biting into the wheel but good luck going faster than walking speed and not ending up in a ditch.

I'm still not sure why you are arguing with me, but if you wish to talk about UI hindrances, try this one out. By showing more and more actions, you start to reduce free space on screen that is currently used for seeing what exactly you're doing. To use your over-exaggerated analogy, having more clutter on screen is like trying to drive in a rain storm without your wipers. It doesn't matter if you're using your hands, feet, or teeth, you still can't see where you're going. Ultimately, the ability to see is more important to me, especially when I have no problems driving as it is.I don't know about you but I think being more hindered by the UI than the actual challenges presented by the game is a pretty damn huge deal.
It's like driving with your hands tied behind your back: Sure, it's possible by biting into the wheel but good luck going faster than walking speed and not ending up in a ditch.


How about theres a choice on how to play.... keep the action bars the way they are or let us spread them out... everything works... people can use them the way they want -.- no need to argue we all have different opinions and things we like.
~~ sAnItY iS oVeRaTeD... ~~
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