This happened to me earlier also in New Gridinia.
now I have to try and log back in after pressing the A button about 50,000 times to log in ><
This happened to me earlier also in New Gridinia.
now I have to try and log back in after pressing the A button about 50,000 times to log in ><
Happened again ><
This happens to me all the time, too. I can't find any pattern to it.
-=-=-=-=-=-=- System Information -=-=-=-=-=-=-
SYSTEM_OS Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
SYSTEM_CPU Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs), ~2.1GHz
SYSTEM_CORE_NUM SYSTEM_CORE_LOGIC 2 SYSTEM_CORE_PHYSICS 2
SYSTEM_BIOS Phoenix - AwardBIOS v6.00PG
SYSTEM_LANGUAGE English (Regional Setting: English)
SYSTEM_MEMORY 4094.488MB
SYSTEM_VIRTUAL_MEMORY 2047.875MB
SYSTEM_PAGE_FILE 8187.160MB
SYSTEM_STORAGE C:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 238.375GB SYSTEM_FREEDISC_SPACE 163.602GB
SYSTEM_STORAGE D:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 931.511GB SYSTEM_FREEDISC_SPACE 707.200GB
SYSTEM_DIRECTX_VERSION DirectX 11
SYSTEM_GRAPHICS NVIDIA GeForce 8800 GT
SYSTEM_GRAPHICS_DEVICE \\.\DISPLAY1
SYSTEM_GRAPHICS_CHIP GeForce 8800 GT
SYSTEM_GRAPHICS_MAKER NVIDIA
SYSTEM_GRAPHICS_VRAM 495.563 MB
SYSTEM_GRAPHICS_SHARED_VRAM 1791.244 MB
SYSTEM_GRAPHICS_DAC Integrated RAMDAC
SYSTEM_GRAPHICS_DISPLAY_MODE 1920 x 1080 (32 bit) (60Hz)
SYSTEM_GRAPHICS_DRIVER nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
SYSTEM_GRAPHICS_DRIVER_VERSION 9.18.0013.1106
SYSTEM_GRAPHICS_DRIVER_DATE 2/26/2013 1:32:38 AM
SYSTEM_GRAPHICS_DRIVER_LANGUAGE English
3.0
SYSTEM_GRAPHICS_PIXEL_SHADER 3.0
SYSTEM_GRAPHICS_VERTEX_TEXTURE SYSTEM_SUPPORT
SYSTEM_SOUND Speakers (Creative SB Audigy 4 (WDM))
SYSTEM_SOUND_DEVICE_ID {09FAFBBC-617C-4468-B185-9F638350C9E7}
SYSTEM_SOUND_DEVICE_NAME ctaud2k.sys
SYSTEM_SOUND_DRIVER_VERSION 6.00.0001.1377
SYSTEM_SOUND_DRIVER_LANGUAGE English
SYSTEM_SOUND_DRIVER_DATE 3/18/2010 8:50:52 PM
SYSTEM_SOUND SPDIF Out (Creative SB Audigy 4 (WDM))
SYSTEM_SOUND_DEVICE_ID {89AB5C7C-AF81-4FD3-92E5-6908A4C0C62E}
SYSTEM_SOUND_DEVICE_NAME ctaud2k.sys
SYSTEM_SOUND_DRIVER_VERSION 6.00.0001.1377
SYSTEM_SOUND_DRIVER_LANGUAGE English
SYSTEM_SOUND_DRIVER_DATE 3/18/2010 8:50:52 PM
SYSTEM_INPUT {6F1D2B60-D5A0-11CF-BFC7444553540000}
SYSTEM_INPUT_NAME Mouse
SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 3 SYSTEM_GAMEPAD_BUTTON 5 SYSTEM_GAMEPAD_FOV 0
SYSTEM_INPUT {6F1D2B61-D5A0-11CF-BFC7444553540000}
SYSTEM_INPUT_NAME Keyboard
SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 128 SYSTEM_GAMEPAD_FOV 0
SYSTEM_INPUT {CD637CD0-E3C4-11E1-8001444553540000}
SYSTEM_INPUT_NAME USB Keyboard
SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 1 SYSTEM_GAMEPAD_BUTTON 1 SYSTEM_GAMEPAD_FOV 0
SYSTEM_INPUT {CD652A80-E3C4-11E1-8002444553540000}
SYSTEM_INPUT_NAME USB Keyboard
SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 3 SYSTEM_GAMEPAD_FOV 0
SYSTEM_INPUT {CD652A80-E3C4-11E1-8003444553540000}
SYSTEM_INPUT_NAME USB Keyboard
SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 21 SYSTEM_GAMEPAD_FOV 0
and again it happened.
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This constantly happens to me as well. It must've happened 3 times in Coerthas for me today.
I even uninstalled the game, did all the cleaning, including Registry, and reinstalled as most of the guides I found to resolve the error said to do.
None of it worked.
I'm hoping by posting how the screen looks when it freezes helps them to fix this problem.
If your's crashes too take a screen shot [PrtSC] button then paste in paint...upload pic to a pic hosting site then link here.
and crash number 4 from this ><
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Lots of people have been experiencing this error.. http://forum.square-enix.com/ffxiv/t...-Runtime-Error
I don't think it has anything to do with our end.. Windows even lists this as a programming error so hopefully one of these threads gets noticed..
Last edited by Dev; 09-02-2013 at 01:04 PM.
Found a page that explains why this is happening and it is a programming error.
http://support.microsoft.com/kb/125749
Cause:
This error occurs when your application indirectly calls a pure virtual member function in a context where a call to the function is not valid. In most cases, the compiler detects this and reports the error when building the application. But depending on how your code is written, sometimes the problem is detected only at run-time.
The error occurs when you indirectly call a pure virtual function within the context of a call to the constructor or destructor of an abstract base class.
So basically one or more of their programmers derped some code.
for those that don't understand.....a function is a set of instructions that are used more then once....instead of writing the same code over and over again...write it as a function....then when needed call the function......what is happening here is most likely a typo when calling a specific function...It happens...Hopefully they can search in their debugger for all their function calls and figure out which is misspelled.
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