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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Merydia View Post
    So much hostility... Let me straighten out this whole CG confusion. There's basically 2 types. The very nicely looking, long, drawn out method used in the movies, where every bit of detail is hand crafted frame by frame, and the technique where the game engine renders the scene. The latter takes very little time to do. At the least, they can use premade animations and camera tricks to put together a scene very quickly, which I can live with. At most, they can use motion capture to create new animation, and that doesn't take long either.
    right i know that much but there is stuff they need to do before actually making the cs. but i wasn't boadting anything.
    saying don;t expect isn't saying there will be none.
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  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    21
    how I had to read through this thread:

    related content..
    related content..
    kilta !@#$
    Grimm $#!%
    Kilta!#$
    Grimm %$@
    Kilta !#$#$#!#$#
    Grimm !#@$#%$!
    related content..
    kilta !@#@$%$@!
    Grimm !@#$#%$#!$@!

    For the love of god SHUT UP! Start private messaging or something god. You two are complete trolls talking about cgi or some shit on a patch thread. For the good of everyone here PLEASE take your convo elsewhere.

    As far as the patch, love it. The new NM's are pretty sweet and I like their quick respawn times so you don't get a lot of congestion. Fought alux twice (died once) in a duo at rank 32 and took about 10 minutes. Loving new content! Keep it up SE. .
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  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Finally did a review of the patch to keep the tradition alive.
    http://lodestone.finalfantasyxiv.com...e=180448&ref=1

    Quest adjustments (5/10)
    I don't care about these, really. The quest markers are a good addition for playability, but the rewards are still rather lackluster. A fame or reputation system or some kind of point system where I can trade in points for unique gear would make the quests a lot more appealing.

    |dev1021| The following changes have been made to behests. (5/10)

    I like behests every 30 minutes. I feel that the reduced party size has hampered the behest system a little. There needs to be some major changes like the ones I've outlined here:

    http://forum.square-enix.com/ffxiv/t...ehest-Feedback

    |dev1031| New notorious monsters have been added. (9/10)
    Really good additions, I just with they had added more R50 NMs, and perhaps more craft class gear drops.

    Adjustments to mob distribution and actions. (don't care)

    Didn't even notice, to be honest.

    |dev1020| The maximum number of party members has been reduced from 15 to 8.
    The strength of several notorious monsters has been adjusted to coincide with this. (6/10)

    I like the emphasis on the smaller party size, 15 was too much. I don't like the NM weakening. They were easy enough as it is. Although, I did get a kick out of duoing and trioing certain NMs, so I guess it's not all bad.

    |dev1020| Players now receive enhancing status effects when in a light party (4–7 members) or full party (8 members) (4/10)

    Not necessary and puts an arbitrary number to party effectiveness. People just add a fourth or an eighth member just to get party bonus. Band-aid fix to greater underlying problems surrounding party battle mechanics.

    dev1037| Graphic effects of actions and spells have been enlarged by a factor of between 1.5 to 2 times their original size. (4/10)
    I don't even notice. They need to just change the animations out completely for something a lot cooler looking.

    Enemy icon, enemy rank, HP bar (10/10)

    YES! Thank you! Finally. That stupid color con system was too buggy and unreliable. Showing rank now lets players have a clearer idea of what they're fighting.

    |dev1046| Retainer locations are now saved even following server maintenance. (10/10)

    Good. Should have been implemented ages ago.

    |dev1029| Character collision with relatively low-lying outdoor elements has been removed. (6/10)
    Still doesn't fix a lot of gripes about the terrain. Just let us jump already. I hate fences...

    As for 1.17a, the new sidequests I don't care about, and the FULL PARTY 3D effect induces heart attacks and is lame after the 100th time.
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