The patch notes are up:Click me
Looks like a very good patch. Lots of adjustments. Hard to judge before I see the quests, but it looks promising.
The patch notes are up:Click me
Looks like a very good patch. Lots of adjustments. Hard to judge before I see the quests, but it looks promising.
Was very glad to see all of the adjustments. I'm hoping that the quests that will be introduced are good and have cutscenes.
Simple, but very nice changes:
# [dev1046] Retainer locations are now saved even following server maintenance.
# [dev1029] Character collision with relatively low-lying outdoor elements has been removed.
I think the way this patch note is written should tell SE that... y'know... maybe they're doing it wrong.A bug wherein mashing the Accept/Confirm button on a gamepad while crafting for a local levequest would forgo the synthesis details interface, and prevent all game commands other than chat.
Very much liking the look of the patch. In before the "thats all?" complaints.
Are you guys serious with this? Way to completely noob up the game. Everything dies too fast as is and the NM's can be easily taken with less than 8 people, we don't need them to be weaker.# [dev1020] The maximum number of party members has been reduced from 15 to 8.
The strength of several notorious monsters has been adjusted to coincide with this.
# [dev1020] Players now receive enhancing status effects when in a light party (4–7 members) or full party (8 members).
* Comradery (light party)
Maximum HP and MP increased by 5%
Physical and magic accuracy increased by 5%
* Strength in Numbers (full party)
Maximum HP and MP increased by 10%
Physical and magic accuracy increased by 10%
lol @ THM not being nerfed.
Could be that they are stronger.... It would only make sense. If they are weaker, yeah, I agree, but I doubt it.
You do know that balanced doesn't mean easier. It could be balanced so that it is challenging with 8 players.
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