Page 21 of 21 FirstFirst ... 11 19 20 21
Results 201 to 207 of 207
  1. #201
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Luhy View Post
    So, after 5 mins of killing NMs, we realize that the patch did nothing, again. NMs drop trash, repop in 1-2 mins, drop more trash and are soloable by anyone. The other shit doesn't matter either. The PT buff shoulda been an exp bonus to encourage PTing or something. The teams just aren't realizing what's important. I'm off to play other games again... get your shit together, SE.
    How did you not see this coming?

    If you are a crafter then you have a couple recipes to make though.

    And new items to get:

    http://forum.neko-sentai.com/attachm...3&d=1302821096
    (1)
    Last edited by gifthorse; 04-15-2011 at 09:33 AM.

  2. #202
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    I like the the size increase on everything. The gauges and buffs stick out more so they grab my attention much better. The spell effects surprisingly look much better larger but of course still need to be changed(good first step though).
    Behest parties are much better for a pick-up party type of content(I can actually use buffs without missing out on the action!). Still wishing for that mini-boss at the end though.

    My only problem so far is there seems to be a bug when I log out. On the character selection screen it turns completely black but only when i'm logging out. The Final Fantasy XIV main menu also turns gray while doing this.

    I'm happy about this patch though and I still have other things to discover like NMs and quests. If SE keeps this "snowball" effect the next few patches might be beasts.

    edit: One more issue. SE please make an option where the hp bar only shows over enemies heads.
    (1)
    Last edited by Akumu; 04-15-2011 at 09:51 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  3. #203
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    this patch was so much fun for the nm fights. 4 people right after reset went after the goblin with less people than before the reset as a comparison. before reset 5 people took 23 min to beat. after reset 4 people took 14 min to defeat. btw, fun was being very sarcastic. this is horrible that the nm's have been nerfed and it was the only thing the higher level people had to do on their main classes.
    (0)


    http://crystalknights.guildwork.com/

  4. #204
    Quote Originally Posted by Luhy View Post
    So, after 5 mins of killing NMs, we realize that the patch did nothing, again. NMs drop trash, repop in 1-2 mins, drop more trash and are soloable by anyone. The other shit doesn't matter either. The PT buff shoulda been an exp bonus to encourage PTing or something. The teams just aren't realizing what's important. I'm off to play other games again... get your shit together, SE.
    The buff itself is for more than just pt incentives, but it is also a great incentive to party. You normally party up to kill faster = more xp/sp over time.

    The teams do realize what's important..the PLAYERS don't know what's important for the game other than "LOL WE NEED CONTENT" when in reality the game needs to be FIXED as well.
    (1)

  5. #205
    Player

    Join Date
    Apr 2011
    Posts
    12
    Things that do need to be fixed in the gam rather than make it easier. One win you Dc you still can do you leve, nothings more fun than waiting 35 hrs than have your pc crash or your server crash mid leve it pretty stupid. Second when your fitting you should get xp from the yellow mobs as well prety stupid 3 things can agro but if you aoe you only get x1 xp retarded. simple problem that need to be fixed moths ago, some time i wonder if any of the devs have ever played this game? class system is fine. i don't think your making the jobs more unique buy make them more structured, how is it going to make everyone have the same class with the same skills is unique. i think its vary unique the way it is pick and chose your char turn your gld into a dark night with a few spells you can customize any class the way you play thats unique. some how they think buy make more people the same that unique seams flawed to me
    (0)

  6. #206
    Player

    Join Date
    Mar 2011
    Posts
    21
    how I had to read through this thread:

    related content..
    related content..
    kilta !@#$
    Grimm $#!%
    Kilta!#$
    Grimm %$@
    Kilta !#$#$#!#$#
    Grimm !#@$#%$!
    related content..
    kilta !@#@$%$@!
    Grimm !@#$#%$#!$@!

    For the love of god SHUT UP! Start private messaging or something god. You two are complete trolls talking about cgi or some shit on a patch thread. For the good of everyone here PLEASE take your convo elsewhere.

    As far as the patch, love it. The new NM's are pretty sweet and I like their quick respawn times so you don't get a lot of congestion. Fought alux twice (died once) in a duo at rank 32 and took about 10 minutes. Loving new content! Keep it up SE. .
    (0)

  7. #207
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Finally did a review of the patch to keep the tradition alive.
    http://lodestone.finalfantasyxiv.com...e=180448&ref=1

    Quest adjustments (5/10)
    I don't care about these, really. The quest markers are a good addition for playability, but the rewards are still rather lackluster. A fame or reputation system or some kind of point system where I can trade in points for unique gear would make the quests a lot more appealing.

    |dev1021| The following changes have been made to behests. (5/10)

    I like behests every 30 minutes. I feel that the reduced party size has hampered the behest system a little. There needs to be some major changes like the ones I've outlined here:

    http://forum.square-enix.com/ffxiv/t...ehest-Feedback

    |dev1031| New notorious monsters have been added. (9/10)
    Really good additions, I just with they had added more R50 NMs, and perhaps more craft class gear drops.

    Adjustments to mob distribution and actions. (don't care)

    Didn't even notice, to be honest.

    |dev1020| The maximum number of party members has been reduced from 15 to 8.
    The strength of several notorious monsters has been adjusted to coincide with this. (6/10)

    I like the emphasis on the smaller party size, 15 was too much. I don't like the NM weakening. They were easy enough as it is. Although, I did get a kick out of duoing and trioing certain NMs, so I guess it's not all bad.

    |dev1020| Players now receive enhancing status effects when in a light party (4–7 members) or full party (8 members) (4/10)

    Not necessary and puts an arbitrary number to party effectiveness. People just add a fourth or an eighth member just to get party bonus. Band-aid fix to greater underlying problems surrounding party battle mechanics.

    dev1037| Graphic effects of actions and spells have been enlarged by a factor of between 1.5 to 2 times their original size. (4/10)
    I don't even notice. They need to just change the animations out completely for something a lot cooler looking.

    Enemy icon, enemy rank, HP bar (10/10)

    YES! Thank you! Finally. That stupid color con system was too buggy and unreliable. Showing rank now lets players have a clearer idea of what they're fighting.

    |dev1046| Retainer locations are now saved even following server maintenance. (10/10)

    Good. Should have been implemented ages ago.

    |dev1029| Character collision with relatively low-lying outdoor elements has been removed. (6/10)
    Still doesn't fix a lot of gripes about the terrain. Just let us jump already. I hate fences...

    As for 1.17a, the new sidequests I don't care about, and the FULL PARTY 3D effect induces heart attacks and is lame after the 100th time.
    (0)

Page 21 of 21 FirstFirst ... 11 19 20 21