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  1. #11
    Player
    nastyshot's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Nasty Shot
    World
    Goblin
    Main Class
    Lancer Lv 15

    yes!

    please put this in i see so many people afk for hours when i finally get to login.they in same spot for hours, when others could get in and have a chance to play without seing world full please try again later. getting to a point where the game is useless.
    (0)

  2. #12
    Player
    Empi3's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    10
    Character
    Empithree Freesoul
    World
    Diabolos
    Main Class
    Pugilist Lv 30
    They already said they'll implement an AFK kick mechanism AFTER the server issues are resolved.
    (0)

  3. #13
    Player
    Gideon's Avatar
    Join Date
    Sep 2011
    Posts
    40
    Character
    Gideon Avalon
    World
    Excalibur
    Main Class
    Lancer Lv 50

    Disagree.

    I disagree. I like not being AFK kicked if I want to go to the bathroom or get pulled away for a real life issue.
    (1)

  4. #14
    Player
    Papamax's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Vance Blackstone
    World
    Famfrit
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Pumkun View Post
    I don't think it's necessary with the upgrade plans for the servers (iirc) and the people leaving who are crying about poor fan service. Don't get me wrong, I took days off and struggled to get on, and there was so much down time. But I still don't think it's necessary to introduce a compulsory AFK timer/kick off period.
    Why? What are the reasons for not having an AFK timer? I can think of a couple of good reasons for implementing one:

    1. reduce latency; removing afk players after a certain amount of time will reduce the load on the network and improve gameplay for active players.
    2. increase playability; with the current setup only a specific amount of players are allowed on the server at any given time; kicking afk players after a certain amount of time will allow more active people to play.

    For the life of me, I can't think of a single good reason to allow afk players to remain online. Can you?
    (0)
    A smart man learns from his own mistakes; a wise man learns from the mistakes of others.

  5. #15
    Player
    Papamax's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Vance Blackstone
    World
    Famfrit
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Gideon View Post
    I disagree. I like not being AFK kicked if I want to go to the bathroom or get pulled away for a real life issue.
    If you're worried about getting afk kicked because you're going to the bathroom, then a) the afk timer is too short, b) you have some serious bowel problems and should probably see a doctor, or c) you need to remove all of the reading material from your bathroom.

    And if you're pulled away for a real-life issue that takes more than 10 minutes, just log back in when you're done.

    Next?
    (0)
    A smart man learns from his own mistakes; a wise man learns from the mistakes of others.

  6. #16
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    disagree completely with an afk timer, didnt need it in 11, certainly dont need it here. absolutly 100% no.

    ppl need to relax and calm down and realize in a short time this wont be an issue with the improvements se will be implementing and...the game will die down fast, just like every other game has in history.

    they do need a reliable queue system until then though. the one they have now rarely ever kicks in.
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  7. #17
    Player
    xrayspex's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Isis Bliss
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    This is a paid sub game, those paying should be able to be on the game for as long as they like AFK or not. They should just implement an OPTIONAL one like they had in FFXI, you can choose to disconnect if AFK for more than 30 mins or 60 mins or never, so those people that cares about AFK in-game can set themselves to be auto-kicked after a certain duration if no movement/actions and those that want to stay logged in, stay logged in.

    Plus most of the problems is from too many people trying to login at the same time (NOT people already in the game). So if you have everyone auto-kick and then ALL those people try to log back in you're gonna have a bad time. That's the reason why you've been getting no queue # and will say it's full, because the queue was TOO LONG/FULL for concurrent connections so it just say world is full instead.

    That's what I gathered from SE messages about the problems anyways or did I read it wrong?
    (1)
    Last edited by xrayspex; 09-04-2013 at 09:56 AM.

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