Quote Originally Posted by Kirito_Kun View Post
That solves the problem only for one group of people, though: those fortunate enough to get logged into the game. It also promotes those players to STAY in the game donking it up for those of us who log out. Take down the servers for a week and fix the problem...it's not like the entire player base is getting a chance to play the game anyway. Does it seem fair that one group gets to level up and experience content whilst the other group gets to wait it out and be told by those people to "like it"? That's ignorant to the point of being offensive.
Keeping the server open helps them find the error, and its likely a database logic error otherwise the servers would have shut down. The only way to find these errors is to see them actually occur in real time. Had SE shut down the servers to fix a database logic error, they could have simply just reloaded the database client and hoped for the best, and that could have not fixed anything at all. Iv done my share of Server Side IT programming and I can only guess whats happening at the Data Center based on my experience, and its not greener on the otherside. Its Hot and sweaty work that gets no recognition when things actually work properly, and cursed for being incompetent when errors pop up that is nowhere near your fault or had anything to do with.

I don't like the fact that some players were unwillingly selected to be opped out of the game because of this debugging session, i don't like that those paid members have been victimized. But there is simply no other solution to finding issues in code when it comes to servers and databases. Had this been a client issue, or critical error a simple patch from SE would have been good. But sadly this is not the case and we could see days and weeks before a real solution is found.

Adding more servers is not a solution, it makes more problems as it just multiplies errors.