its fair when you consider probably 50% of the players currently logged in have been logged in for over 24 hours and havent moved.....

its fair when you consider probably 50% of the players currently logged in have been logged in for over 24 hours and havent moved.....

Idle kicking is fair, though in the long run it's just a band-aid for the real issue. Rebooting just screws everybody. Not fair at all.
Do people not understand the economics of MMO launches? Long story short, why spend x dollars just to cover the hardware needed for the initial spike of players when after 1 month, the numbers will settle into their long term bandwidth requirements? If they were to buy up the hardware required to have EVERYONE logged in at once, that server space and expense will be wasted once people quit. Yes, this blows balls. This is one of the many problems with this launch. Yes, it will drive away players, unfortunately. But it is a necessary evil.
Now, not having a functioning queue... LOL, there's no excusing that.


Nice post, but, uh...who said anything about buying hardware?Do people not understand the economics of MMO launches? Long story short, why spend x dollars just to cover the hardware needed for the initial spike of players when after 1 month, the numbers will settle into their long term bandwidth requirements? If they were to buy up the hardware required to have EVERYONE logged in at once, that server space and expense will be wasted once people quit. Yes, this blows balls. This is one of the many problems with this launch. Yes, it will drive away players, unfortunately. But it is a necessary evil.
Now, not having a functioning queue... LOL, there's no excusing that.
How do you propose they resolve this without adding new hardware to the existing infrastructure (be it additional servers, additional capacity on existing servers, more bandwidth, etc)? If they were to lift the restriction on existing hardware, EVERYONE is fucked because the server will explode. The caps are in place so that the fortunately few that get in have an awesome experience.


Kinda like that. Will it "fix" the problem? Hell no. But it'll help.How do you propose they resolve this without adding new hardware to the existing infrastructure (be it additional servers, additional capacity on existing servers, more bandwidth, etc)? If they were to lift the restriction on existing hardware, EVERYONE is fucked because the server will explode. The caps are in place so that the fortunately few that get in have an awesome experience.
Last edited by Mychael; 08-28-2013 at 06:55 AM.
This kind of thinking is why MMOs do not retain customers. Your first impression is your best and truly only impression. FFXIV was lucky enough to get a second chance at a first impression, and blew that one too.Do people not understand the economics of MMO launches? Long story short, why spend x dollars just to cover the hardware needed for the initial spike of players when after 1 month, the numbers will settle into their long term bandwidth requirements? If they were to buy up the hardware required to have EVERYONE logged in at once, that server space and expense will be wasted once people quit. Yes, this blows balls. This is one of the many problems with this launch. Yes, it will drive away players, unfortunately. But it is a necessary evil.
You're right, but this is from a purely financial perspective. I don't work in the industry so I don't have hard numbers, but I'm sure there is a number cruncher out there that has it figured out that it's cheaper to lose subs in the short term in favor of NOT spending the money required to maintain subs that would have quit after a month anyways. The cost benefit analysis on the entire genre must have been done to death already, so I will give them the benefit of the doubt in thinking they know what they are doing (from a economics perspective).
I agree with you that longer queues (or a working queue) would solve a lot of the PR related issues with 1017. But I don't think there is much difference between getting a 1017 and a 4 hour queue. For the end user, both blow balls.
As for auto DC, anyone that is afking right now can very easily find a way to bypass auto DC with the use of a workspace macro. It'll help... maybe... but the majority of the AFKers now will continue to afk while jumping up and down or running into a wall.
EDIT: okay, wow, daily limit on posts just because my main isn't high enough level? Sheesh. Can't carry a real conversation in these forums.
Last edited by ChanceSkeleton; 08-28-2013 at 06:57 AM. Reason: reached daily limit.
I'm sure they're the same kind of "economics" people that have created a capitalist economy that's teetering on collapse. Economics is called the "dismal science" for a reason (beyond the fact that it is in fact not a science).You're right, but this is from a purely financial perspective. I don't work in the industry so I don't have hard numbers, but I'm sure there is a number cruncher out there that has it figured out that it's cheaper to lose subs in the short term in favor of NOT spending the money required to maintain subs that would have quit after a month anyways. The cost benefit analysis on the entire genre must have been done to death already, so I will give them the benefit of the doubt in thinking they know what they are doing (from a economics perspective).

Lets Play Final Fantasy XIV
http://www.youtube.com/watch?v=OZF0cvJhQgA
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