Lets Play Final Fantasy XIV
http://www.youtube.com/watch?v=OZF0cvJhQgA
Lets Play Final Fantasy XIV
http://www.youtube.com/watch?v=OZF0cvJhQgA
This kind of thinking is why MMOs do not retain customers. Your first impression is your best and truly only impression. FFXIV was lucky enough to get a second chance at a first impression, and blew that one too.Do people not understand the economics of MMO launches? Long story short, why spend x dollars just to cover the hardware needed for the initial spike of players when after 1 month, the numbers will settle into their long term bandwidth requirements? If they were to buy up the hardware required to have EVERYONE logged in at once, that server space and expense will be wasted once people quit. Yes, this blows balls. This is one of the many problems with this launch. Yes, it will drive away players, unfortunately. But it is a necessary evil.
How do you propose they resolve this without adding new hardware to the existing infrastructure (be it additional servers, additional capacity on existing servers, more bandwidth, etc)? If they were to lift the restriction on existing hardware, EVERYONE is fucked because the server will explode. The caps are in place so that the fortunately few that get in have an awesome experience.
How about get everyone who is getting error 1017 and all rush over to the JP servers and crash them down so they have to increase our servers or else they won't be able to run theirs? Crazy right?
You're right, but this is from a purely financial perspective. I don't work in the industry so I don't have hard numbers, but I'm sure there is a number cruncher out there that has it figured out that it's cheaper to lose subs in the short term in favor of NOT spending the money required to maintain subs that would have quit after a month anyways. The cost benefit analysis on the entire genre must have been done to death already, so I will give them the benefit of the doubt in thinking they know what they are doing (from a economics perspective).
I agree with you that longer queues (or a working queue) would solve a lot of the PR related issues with 1017. But I don't think there is much difference between getting a 1017 and a 4 hour queue. For the end user, both blow balls.
As for auto DC, anyone that is afking right now can very easily find a way to bypass auto DC with the use of a workspace macro. It'll help... maybe... but the majority of the AFKers now will continue to afk while jumping up and down or running into a wall.
EDIT: okay, wow, daily limit on posts just because my main isn't high enough level? Sheesh. Can't carry a real conversation in these forums.
Last edited by ChanceSkeleton; 08-28-2013 at 06:57 AM. Reason: reached daily limit.
Kinda like that. Will it "fix" the problem? Hell no. But it'll help.How do you propose they resolve this without adding new hardware to the existing infrastructure (be it additional servers, additional capacity on existing servers, more bandwidth, etc)? If they were to lift the restriction on existing hardware, EVERYONE is fucked because the server will explode. The caps are in place so that the fortunately few that get in have an awesome experience.
Last edited by Mychael; 08-28-2013 at 06:55 AM.
Love seeing white knight hypocrites.
I'm sure they're the same kind of "economics" people that have created a capitalist economy that's teetering on collapse. Economics is called the "dismal science" for a reason (beyond the fact that it is in fact not a science).You're right, but this is from a purely financial perspective. I don't work in the industry so I don't have hard numbers, but I'm sure there is a number cruncher out there that has it figured out that it's cheaper to lose subs in the short term in favor of NOT spending the money required to maintain subs that would have quit after a month anyways. The cost benefit analysis on the entire genre must have been done to death already, so I will give them the benefit of the doubt in thinking they know what they are doing (from a economics perspective).
Honestly I kinda hope all those impatient people jump ship. There the whiny ones who will just ruin the in game experience anyway. Let them game fall back to a small market like during the rebuild of 1.0... the community was much more patient and nice then anyway.
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