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  1. #1
    I vote for SE to make the XIV beastmen races, Sahagin, Kobold, Amalj'aa, Goblin, Ixal, Sylph, and Qiqirn. Does anyone else think that this would be really dynamic or that it would just ruin the atmosphere of the game. It's not like the beastmen are the root of evil; they are just protecting their own way of life.

    I know it will never happen but it would be really awesome to play as a Amalj'aa. A fully customizable one!
    (3)
    Last edited by Zahak; 04-15-2011 at 02:02 AM.

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zahak View Post
    I vote for SE to make the XIV beastmen races, Sahagin, Kobold, Amalj'aa, Goblin, Ixal, Sylph, and Qiqirn. Does anyone else think that this would be really dynamic or that it would just ruin the atmosphere of the game. It's not like the beastmen are the root of evil; they are just protecting their own way of life.

    I know it will never happen but it would be really awesome to play as a Amalj'aa. A fully customizable one!
    I like the way you think, and while I'm not opposed to the idea, I think you pointed out one of the bigger issues that worries you too. If it would break the atmosphere. I guess we would have to see how they implemented it into the game... Still, over all an interesting idea.
    (3)
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