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  1. #1
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alhanelem View Post
    I don't understand this complictated hotbar switching and copying nonsense. You can fit all of a job's skills + subskills on 3 hotbars, plus some misc. macros. Why would anyone need to do stuff like this? "Different sets for solo vs party" ? As a DPS I more or less use the same skills regardless of whether I'm partying or not (excepting interrupt abilities). Why make your bar setups so complicated?I can't imagine why someone would need 8 hotbars for a single class.
    I completely agree. My only grump is that "memory issues" i.e. "PS3 ram limitations"s is something coming up more and more.

    As both a PC and PS3 player, don't make the mistake this early on of limiting PC/PS4 versions/etc by working only with the lowest common denominator. By all means do your best to make the game playable/enjoyable/convenient on all clients, but don't gimp one because the other can't handle it. Especially this early in the games lifespan.
    (4)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Darkshade View Post
    I completely agree. My only grump is that "memory issues" i.e. "PS3 ram limitations"s is something coming up more and more.
    PS3 don't have hotbars

    And the numbers of cross-bars are limited to the amount of controller buttons (4 left + 4 right = 8 cross-bars)
    But I have read in Reinhearts translation thread that they think about to bring an extra cross-bar by pressing L1+R1 at the same time?

    About the Solo set vs. Party set problem, a solution would be to make it possible to move everything also with a text command to the hotbar. Not just the skill actions.
    Then we can just write a solo macro and a party macro to refill up the hotbars for every situation.
    (0)
    Last edited by Felis; 10-03-2013 at 09:27 PM.

  3. #3
    Player
    jlatimer11's Avatar
    Join Date
    Jun 2013
    Posts
    2
    Character
    James Pond
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Felis View Post
    But I have read in Reinhearts translation thread that they think about to bring an extra cross-bar by pressing L1+R1 at the same time?
    I'd prefer L2+R2 because you already have to use those buttons for either side of the cross bar. This way you just hit the other trigger and you have access to the third.
    (0)

  4. #4
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44
    OMG THIS ^ why can't we have another two crosses accessible by clicking both the L2 and R2 buttons...?
    (0)

  5. #5
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44

    Help with Targeting Marks Macro

    I would like to see marks drop immediately once target's dead. The corpse can linger for a bit but I use a targeting macro that should work awesomely to go through the targets and land on the lowest number (highest priority).

    /macroicon "Auto-attack"
    /targetenemy
    /target <Attack3>
    /target <Attack2>
    /target <Attack1>

    No targets marked -> targets nearest

    If targets are marked, targeting jumps from 3 to 2 and stops on 1.

    A problem occurs when you kill the first target and it is lying there dead still marked with #1. The macro jumps thru the targets, but instead of stopping on 2, lands on the untargetable dead body marked 1, and drops target completely... You have to wait ~2 seconds for the body to dissappear and the mark to drop.

    So can it be made so that when a mob health = 0 the mark just drops?
    (1)

  6. #6
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alhanelem View Post
    I don't understand this complictated hotbar switching and copying nonsense.
    I completely agree. Using a gamepad, I have 3 sets reserved for incombat mode regardless of DOW/DOM, it fits perfectly for jobs like monk with 3 tiers in a combo. I then have 3 sets reserved for out of combat that includes all classes/jobs switching and misc commands etc. I would never need a solo v party set. My class is my solo set and my job is my party set already... I wouldn't want to mess around with the order or placement of my bars because otherwise it will become clumsy during moments of pressure where I would accidently throw a nuke because my solo set had cure in its place.

    What SE need to focus on is adding to the list of functions that can be macro'ed. For example the old <st> targeting mode, adding a dedicated <focus> targeting method for gamepads (at the moment using a macro to do this but it takes up a slot on my crossbar ;x) and macroing pet commands.

    Also I really hate the way the petbar is accessible on gamepad. I would rather it be accessed with pressing L2 and R2 together.
    (2)

  7. #7
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I didn't see it in the OP but can we get actual numbers for cooldowns instead of the clock swipe we have for the actions not tied to GCD? Whenever certain skills have 10 secs +- left, it's hard to tell if it's actually available or still ticking down.
    (2)

  8. #8
    Player
    Autobot_Prime's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Autobot Prime
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    not sure if this was mentioned but it would be nice to set a limit to the amount of PC players are displayed on screen at a time. Even a pet/companion/minion limit. This way slower computers or areas like popular fates can load faster. This would also help with the NPC's for FATE's not displaying. When i want to solo FATES i can set the limit real low so i only see the targets rather than the 300 other people killing the mob(s). Maybe make it so dead people don't apply so they can be seen for a raise.

    It gets pretty crazy walking in town and nothing loads because too many people/pets/companions/minions are in an area and you have to stand there waiting for everything to load.

    A toggle to display others minions/pets/companions would be nice.
    (0)

  9. #9
    Player
    Pendragon72's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    92
    Character
    Woden Pendragon
    World
    Adamantoise
    Main Class
    Fisher Lv 50
    Game Time Cards for NA players

    What if people don't have credit cards nor want to use one,don't think it is right for some countries to have them but not others...if i knew this i would not even have bought this game.Way to stick it to NA gamers SE
    (1)

  10. 10-21-2013 03:54 AM

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