Page 67 of 230 FirstFirst ... 17 57 65 66 67 68 69 77 117 167 ... LastLast
Results 661 to 670 of 2295
  1. #661
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    This may have already been mentioned, but I'll throw it here:

    Why are fate mobs not at the very top of the display priority? I don't care if people that aren't in my party vanish from my screen, having fate mobs disappear is totally unacceptable.

    I'm looking at you, Odin... or I was, until you disappeared after 2 seconds. Half the server was there and we wiped because nobody could target, but this happens all the time on lesser fates as well.
    (7)

  2. #662
    Player
    Nogin's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Nogin Zogin
    World
    Goblin
    Main Class
    Thaumaturge Lv 30
    I am not sure if this has been mentioned but PLEASE put gear list labels on gear in my armory bag. So, an item would display what set it is apart of because I'm trying to clean out my armory only to sell an item that was apart of my lower level class set. In addition, when I hover over quests on my map please have it show the level.
    (0)

  3. #663
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Artamie View Post
    Will there be any changes to how our characters wear cowls too? I've been staying far away from these because I don't like the way they look. I realize that we probably won't be having a "Hood Down" option because the piece counts as body equipment but I'd like to see a little bit of hair under the cowls too otherwise it looks like everyone is bald.
    I can't stand cowls and not being able to see my character's hair. Unfortunately I have to wear one as a BLM. They really should stop making cowls with the hoods up in future if they can't make a toggle.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #664
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    It would be nice if there were fieldcraft leves available at all towns/cities, not one in particular. As it stands for mining currently:

    Mining 1-15 leves: Ul'dah
    Mining 15 leves: Camp Drybone
    Mining 20-25 leves: Quarrymill
    Mining 30 leves: Costa Del Sol
    Mining 35 leves: Observatorium Camp, Coerthas
    Mining 40 leves: Whitebrim Front, Coerthas
    Mining 45 leves: (Unconfirmed) Coinach's Find, Mor Dhona.

    It would be nice if we could get a leve in Uldah or La Noscea isntead of say, Quarrymill only for level 25 Mining. 1.x had this, not quite sure why it was removed.
    (1)

  5. #665
    Player
    Lisellaie's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Lisellaie Ronsard
    World
    Balmung
    Main Class
    Gladiator Lv 31
    Quote Originally Posted by Nexxa View Post
    I'd like to see the linkshell capacity raised considerably. Right now it's just rediculous. I've had to remake the one I lead once already to make a placebo fix. 300 is what most games that cap things like that aim for. Make it a buyable upgrade or something... just please get it fixed.
    Agreed with this one. Pretty irritating to have had to reform the LS twice already.
    (0)

  6. #666
    Player
    ImeXo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    30
    Character
    Iam Exo
    World
    Cactuar
    Main Class
    Arcanist Lv 45
    Where it concerns crafting.

    -Make it so that once you use up NQ materials, it will automatically choose HQ materials so that you can continue crafting (or give us an option to enable-disable that function for those that don't want that).

    Current the way crafting is, you have to manually keep selecting HQ materials to us in a craft once NQ is done, this is very cumbersome especially when using a game-pad and you have to keep going up and over to select the number of HQ items. When you are making more than 50 items this can become very frustrating. We need a way to enable or disable auto HQ materials for craft.
    (2)

  7. #667
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    Please add hunting logs for each dungeon, That gives a dungeon specific equipment item upon completing the hunting log.
    (0)

  8. #668
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    How about we get rid of gil spammers before we worry about hair...
    (0)

  9. #669
    Player
    Nexxa's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nell Aveira
    World
    Mateus
    Main Class
    Reaper Lv 80
    Quote Originally Posted by OrganizationXIll View Post
    How about we get rid of gil spammers before we worry about hair...
    Different people with different jobs. I can understand the sentiment (they're really, really bad) but a graphics type wouldn't be my first choice for anti-spam work.
    (1)

  10. #670
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    things id like to see..

    1. mayb add a bag only for materials harvested for each gathering class since space is extremely limited considering all the different mats harvestable/dropped

    2. warehouse/inventory sorting and increased space mainly for point 1 lol

    3. change bards limitbreak please.. since quite often duty finder parties up 2 bards a healer n a tank so the lb feature is pointless for those parties ;/

    4. make teleporting free sicne for the provisioning n supplying missions its to far to walk just to collect 10 items then gotta run 5 maps just to catch airship
    (3)

Page 67 of 230 FirstFirst ... 17 57 65 66 67 68 69 77 117 167 ... LastLast