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  1. #1781
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Camate View Post
    Due to the fact that certain new features are being prioritized for release in patch 2.2, we will need to adjust the implementation timing for the above to after patch 2.3. We apologize for the change and appreciate your patience.
    I don't suppose one of those "certain new features" would be a slider for adjusting the transparency of the chatbox background??
    (4)

  2. #1782
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    All these "No's" or "Later's" are becoming really tiring...
    (0)

  3. #1783
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Odd View Post
    After 2.3!? So coming this fall? I don't know anything about programming, so I may be showing my ignorance here. But does it really take so long for something so small to be implemented?
    It doesn't. They're sticking to a schedule.

    Meanwhile XI gets new systems in almost every other update (which are on a monthly cycle.) >.> They could hot fix it in at any time but this game desperately needs content.

    Quote Originally Posted by Gesser View Post
    All these "No's" or "Later's" are becoming really tiring...
    *Checks your join date*

    Yep, you're not used to it lol. It's been a thing.
    (1)

  4. #1784
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reishi View Post
    Exactly this. While you can get a feeling when TP song is needed when playing with a static, there's absolutely no clue for me other than party members screaming that they're low on TP which would indicate me to play that song when running a dungeon with some random people D:

    We really need TP bars in party menu. The sooner the better.
    Its communication, other players tell you they need the TP song. Not really much of an issue.
    (0)

  5. #1785
    Player
    Sestenes's Avatar
    Join Date
    May 2011
    Posts
    15
    Character
    Triggan Candlebright
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    I'd like to see dynamic monster/beastmen AI. Remember how coblyns used to follow you around in 1.0? How about more monsters that link? Adding depth to the monster/beastmen AI could bring some much needed mystery and adventure into the game.
    (2)
    Check out my amateur game dev stuffs at http://andysgamelab.com/

  6. #1786
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    hello. sorry if this has been mentioned before. i can't imagine why wouldn't have been!

    so it's cool we can go to the Emote window and choose a facial expression. and you can actually see the change on the character face. but i thought it would be cool to be able to make this expression stick! like maybe a Mood window?

    and maybe an option so we can have the applied mood become persistent even after logging out.
    (3)

  7. #1787
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    I think the following should be added:

    The current "punishment" for failing an overmeld is too high, in the sense that the animation played is much longer than the one indicating a successful meld, and when dealing with overmelds you are probably going to face the failures multiple times. It should be shortened to have at least the same duration as the successful meld animation.

    Not only that, the materia melding menu resets completely, which is a nightmare if you have more than a couple of items in you inventory, and/or more than a couple of materia. So the other suggestion is for the melding menu to save the cursor positions after a meld, be it successful or failed.
    (2)
    "Absurdity is the only reality."
    ~Frank Zappa

  8. #1788
    Player
    JemC's Avatar
    Join Date
    Feb 2014
    Posts
    171
    Character
    Rarn Drow
    World
    Faerie
    Main Class
    Conjurer Lv 34
    Has this been mentioned?

    I don't like the Duty List being the same as the Fate List. Yeah, there is no fate list to my knowledge. I want to go in options and set my Duty List to not be seen. I never use one of those I always use my Journal in every game I play. When I tried in this game Fate info was missing off my screen. Put Duty List back up and there it was - fate information. I need to see that fate info you don't always go in and kill mob you sometimes hand shiz to an npc or it's a bit of a cute story. Tho really by now I've got most these fates memorized.

    I want Fate Info I don't want the Duty List.
    (2)

  9. #1789
    Player
    Oneasis's Avatar
    Join Date
    Oct 2012
    Posts
    53
    Character
    Oneasis Bogz
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    (sorry for my English)

    Auto-transform the gender-specifique-equipement when we change the gender of our character (like Lightning/Snow stuff, swimsuit, etc)
    (6)

  10. #1790
    Player
    psychotic_mage's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Makona Wakefield
    World
    Cactuar
    Main Class
    Marauder Lv 90

    character change

    Im not sure if this was already brought up (there is 180 pages here) but can the male characters get body hair? Sounds odd I know, but I'm tired of seeing my character as some 18 yr old twink with barely any facial hair.
    (2)

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