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  1. #1401
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Altanas View Post
    Can we have separate volume settings in the system configurations for

    a) town/field bgm
    b) cutscene bgm
    c) battle bgm

    or even toggle on/offs for each type of bgm
    This would be awesome, the music in this game is sometimes fantastic and really gets me in the mood but after thousands of fights the battle music starts grating on my nerves. It would be great if I could turn off just the battle music, instead of muting all of it.
    (3)

  2. #1402
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Be able to toggle earings on/off
    (0)

  3. #1403
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by jkyuusai View Post
    Situation: Gamepad Scholar selects Sacred Soil from crossbar. Targeting area is shown. Scholar aims and presses confirm on the gamepad, and....Physick is cast instead! The Scholar realizes they've failed to deactivate the crossbar before confirming the cast of Sacred Soil.

    Solution 1: Have moves that require manual targeting turn off the active crossbar when they are initiated. I've not been able to come up with a situation in which a player would want the crossbar to remain active while attempting to utilize one of these skills. Please correct me if I'm wrong.

    Solution 2: Fix/modify the macro command /crosshotbar display to activate/deactivate the crossbar. I see that the command appears to toggle visibility for regular hotbars, but that action doesn't make sense in the context of a crossbar. Currently, the command appears to do nothing for crossbars, but I think having it toggle the crossbar's active state on or off makes sense given how crossbars behave currently.
    Scenario: Placing Sacred Soil, tank takes a large hit, keep crossbar up and use physick/adlo instead of sacred.

    There are plenty of other scenarios, but for me it has just become muscle memory the way it is, and I like how it is now incase there is something more important for me to due rather than finish that flame arrow/sacred soil, like silence or cure something. Flame arrow and sacred soil will not save a run very often, but silencing the mob you need to or curing the tank before death will always be more important and I'd rather not have to play with the crossbar to get my important abilities out, i'd rather mess around with it to place sacred or flame arrow.
    (0)

  4. #1404
    Player
    Rhime's Avatar
    Join Date
    Sep 2013
    Posts
    79
    Character
    Kavu Skyshroud
    World
    Mateus
    Main Class
    Marauder Lv 50
    Can we please have trading allowed in dungeons? I have run out of pots and food on several occasions OR have forgotten to stock up on said items before entering a dungeon, but no one can trade me any. I don't know any other game that doesn't allow trading when inside an instance or dungeons.
    Thanks for listening,
    Kavu...
    (3)

  5. #1405
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    Give the fishing class an off hand too in the form of better fishing rod handle grips.

    Give us players more companions to choose from then just a chocobo.
    (3)

  6. #1406
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    I was wonder if it would be possible for you guys to give us some kind of cooldown clock timer that we could turn on for our hot bars. This way for stunning on certain classes we could tell the time left. (Ps3 player btw)
    (0)

  7. #1407
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Wish SE made their own parser system. Like when you kill a big boss or clear a dungeon, pop a result window with damage,healing recieved/done, etc.

    Now 3rd party parsers are just a mess because not all the data obtainable from the files :/

    Pointing at Summoner results mostly.
    (0)

  8. #1408
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80

    Fishing Suggestion

    I would like to suggest that we be able to fish while sitting down.
    For example near the exploratory ice hole in Coerthas there's a cute little stool that I want to sit on while fishing. Besides there's even a lot of NPCs who are fishing sitting down and I want to sit with them!

    So no rush or anything but even if for 2.2 I'd love for a feature to allow us to sit while we fish!

    Quote Originally Posted by Hollow_Tears View Post
    Give the fishing class an off hand tool in the form of better fishing rod handle grips.
    Also this! Doesn't have to be handle grips could be maybe a fishing NET or something.
    (5)

  9. #1409
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    A counter on Inner Quite telling you how many charges it has received. Pretty self explanatory...

    The (Total: ) displayed on item tool tips to display the amount of HQ items as well. This is particularly annoying with gathering, I go out and say to myself "I need X of this", the total displayed on the tool tip is a handy way of telling how many I have... Until I gather I HQ version of the item... Having something like (Total: Z(X/Y)), where Z is the total, X is the total of NQ, and Y is the total of HQ, would be great.

    Preparation to be required in order to harvest HQ items. Partly in tandem with the above, keeping track of the total of both is annoying right now, but I also just do not want to get HQ items some times... I blame how easy crafting is now, I can easily HQ things with NQ materials, so accumulating HQ materials has started to become an annoyance...

    Repairing gear not to require switching Class... I find repairing your own gear is a massive inconvenience at the moment, mostly because I have to; obtain Dark Matter before hand, switch to all the various Crafting Classes, go through the menu looking for the gear I want to repair, switch back to the Class I was playing, realize I forgot one thing, etc. It is needlessly convoluted, and the only reason this seems to have been done is so we can have a broken animation of our characters crafting (broken as in I swing a hammer and nothingness...). Failing being able to repair my Bards gear while on Bard, how about this; as well as the current selections we get with the repairing window (Equipped/Inventory/Accessories/etc.), add Gear Sets to this. That way, when I want to repair my Bards gear, I select the drop down, pick my Bards Gear Set, repair what I want to from that.

    If any of those have been suggested, or better, replied to by the devs, apologies.
    (0)

  10. #1410
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rhime View Post
    Can we please have trading allowed in dungeons? I have run out of pots and food on several occasions OR have forgotten to stock up on said items before entering a dungeon, but no one can trade me any. I don't know any other game that doesn't allow trading when inside an instance or dungeons.
    Thanks for listening,
    Kavu...
    This is because not everyone in the dungeons are from the same server.
    (0)

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