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  1. #1391
    Player
    Nubian's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Nubian Nabaat
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Soukyuu View Post
    Yes,but it would make sense for it to switch the clock as well. Why would you want to have the clock in 12h, chat in 24h format. Though, it's SE we're talking about so you can never know. The option doesn't currently work though.
    Haha was going to reply "Because SE" but then i read the rest of your post :P It worries me that this is such a small thing that it will never be fixed but because it is such a small issue it irritates me even more that it hasn't been fixed READ THIS SE, PLZ!
    (0)

  2. #1392
    Player
    Kovensky's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Miku Minami
    World
    Tiamat
    Main Class
    Dark Knight Lv 60
    A primal change that I've been mulling over but never mentioned (or noticed it being mentioned) before: make Table Flip (aka Mountain Buster) split damage like Triumvirate; should instantly make the Duty Finder fixed party composition relevant for Titan HM. Currently, when DFing, you're forced to run with a tank that has no role and overstressed healers (unless both healers and the main tank are really well geared).

    Also, make the "Server Time" clock for the NA servers show the same timezone they use for the maintenance / event announcements (that is, variable). Or make everything use UTC. UTC is the one true timezone. UTC banzai.
    (1)
    Last edited by Kovensky; 11-22-2013 at 12:15 AM.

  3. #1393
    Player
    jkyuusai's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Tiberius Kyuusai
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    Situation: Gamepad Scholar selects Sacred Soil from crossbar. Targeting area is shown. Scholar aims and presses confirm on the gamepad, and....Physick is cast instead! The Scholar realizes they've failed to deactivate the crossbar before confirming the cast of Sacred Soil.

    Solution 1: Have moves that require manual targeting turn off the active crossbar when they are initiated. I've not been able to come up with a situation in which a player would want the crossbar to remain active while attempting to utilize one of these skills. Please correct me if I'm wrong.

    Solution 2: Fix/modify the macro command /crosshotbar display to activate/deactivate the crossbar. I see that the command appears to toggle visibility for regular hotbars, but that action doesn't make sense in the context of a crossbar. Currently, the command appears to do nothing for crossbars, but I think having it toggle the crossbar's active state on or off makes sense given how crossbars behave currently.
    (3)

  4. #1394
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    i could use some ingame notepad with working map links, item links etc.
    (1)

  5. #1395
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    I'd really love to see more gear for chocobos and the mounts! Like saddles and sidebags?! (it'd be cool if it even functioned like satchels and sacks from XI! offload all your gathering and crafting mats onto the birds!)
    And an Eorzean Alphabet poster for our FC house! I LOVE reading all the signs, and so do others in the FC, but some letters*, ALWAYS throw me off!
    (0)

  6. #1396
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    Please make relic +2 weapons since there are going to be extreme primal modes.

    Please create relic and relic+1 class/job full body gear not including accessories.

    please allow us to store all unique and untradeable gear in the armoire.
    (0)

  7. #1397
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    When gathering, you may have noticed times that the nodes on the mini map would disappear and re-appear. This happens because the mini map is currently populated by information received from the player's camera. In patch 2.1, we will be changing this so that information is pulled from the character instead.
    (62)
    Robert "Hvinire" Peeler - Community Team

  8. #1398
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by KittenJitsu View Post
    This is only possible if you can see the player on your screen. What if they are across the world? I would like to ability to invite by right clicking their name in chat.
    ??

    I know this is a few days old but I am already able to right-click on a player's name in the chat log to invite them. Looking at your previous posts, I am also able to invite directly from LS or FC by right clicking their name on the list (or square button on gamepad).
    (3)

  9. #1399
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Can we have separate volume settings in the system configurations for

    a) town/field bgm
    b) cutscene bgm
    c) battle bgm

    or even toggle on/offs for each type of bgm
    (1)

  10. #1400
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hvinire View Post
    When gathering, you may have noticed times that the nodes on the mini map would disappear and re-appear. This happens because the mini map is currently populated by information received from the player's camera. In patch 2.1, we will be changing this so that information is pulled from the character instead.
    I'm not sure if this is working as intended but...

    Like synthesis, crafting mats won't be lost if cancelling the synthesis that hasn't started (step 0) even though you have already set up everything and be prompted the synthesis window.
    However, for unspoiled nodes, why the nodes disappear after I opened up the node window and canceled it without even started mining? The time hasn't expired. Lower level nodes don't have this problem. Is this a bug? Or, working as intended? If it's the latter one, why?
    (2)
    Last edited by Umero; 11-28-2013 at 06:29 AM.

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