Results 1 to 10 of 2315

Dev. Posts

Hybrid View

  1. #1
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alhanelem View Post
    I don't understand this complictated hotbar switching and copying nonsense. You can fit all of a job's skills + subskills on 3 hotbars, plus some misc. macros. Why would anyone need to do stuff like this? "Different sets for solo vs party" ? As a DPS I more or less use the same skills regardless of whether I'm partying or not (excepting interrupt abilities). Why make your bar setups so complicated?I can't imagine why someone would need 8 hotbars for a single class.
    I completely agree. My only grump is that "memory issues" i.e. "PS3 ram limitations"s is something coming up more and more.

    As both a PC and PS3 player, don't make the mistake this early on of limiting PC/PS4 versions/etc by working only with the lowest common denominator. By all means do your best to make the game playable/enjoyable/convenient on all clients, but don't gimp one because the other can't handle it. Especially this early in the games lifespan.
    (4)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Darkshade View Post
    I completely agree. My only grump is that "memory issues" i.e. "PS3 ram limitations"s is something coming up more and more.
    PS3 don't have hotbars

    And the numbers of cross-bars are limited to the amount of controller buttons (4 left + 4 right = 8 cross-bars)
    But I have read in Reinhearts translation thread that they think about to bring an extra cross-bar by pressing L1+R1 at the same time?

    About the Solo set vs. Party set problem, a solution would be to make it possible to move everything also with a text command to the hotbar. Not just the skill actions.
    Then we can just write a solo macro and a party macro to refill up the hotbars for every situation.
    (0)
    Last edited by Felis; 10-03-2013 at 09:27 PM.

  3. #3
    Player
    jlatimer11's Avatar
    Join Date
    Jun 2013
    Posts
    2
    Character
    James Pond
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Felis View Post
    But I have read in Reinhearts translation thread that they think about to bring an extra cross-bar by pressing L1+R1 at the same time?
    I'd prefer L2+R2 because you already have to use those buttons for either side of the cross bar. This way you just hit the other trigger and you have access to the third.
    (0)

  4. #4
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44
    OMG THIS ^ why can't we have another two crosses accessible by clicking both the L2 and R2 buttons...?
    (0)

  5. #5
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44

    Help with Targeting Marks Macro

    I would like to see marks drop immediately once target's dead. The corpse can linger for a bit but I use a targeting macro that should work awesomely to go through the targets and land on the lowest number (highest priority).

    /macroicon "Auto-attack"
    /targetenemy
    /target <Attack3>
    /target <Attack2>
    /target <Attack1>

    No targets marked -> targets nearest

    If targets are marked, targeting jumps from 3 to 2 and stops on 1.

    A problem occurs when you kill the first target and it is lying there dead still marked with #1. The macro jumps thru the targets, but instead of stopping on 2, lands on the untargetable dead body marked 1, and drops target completely... You have to wait ~2 seconds for the body to dissappear and the mark to drop.

    So can it be made so that when a mob health = 0 the mark just drops?
    (1)