Results -9 to 0 of 10

Threaded View

  1. #1
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    Dynamic and not static boss/encounters mechanics? [Yes, Please]

    Hello there! I'd like to say that i expected much much more from the FF14 combat mechanics.. After playing XI (ok is an old game so it was ok even if it was very slow and STATIC) and WoW (maybe too much frenetic and fast sometimes... ) I've always dreamed an hybrid system from those two.
    I don't like the fact that in every actual encounter, you have to be for 10-15-20 min in the same pixel and spamming your abilities.. imho isn't so fun.. I'd like more dynamic fight not so frenetic as wow (there were some too crazy fight )..
    For example: let's take the new ququrn NM and the Bomb baron.. I would be very happy to see something like that the bomb will release a debuff random on someone in the party, so that player should run away from to others to not kill them! Or some mini-bombs spawn that will follow someone random and will explode, so everyone must go away from it ecc ecc.. Or the quiquirn that will trow random a lot bombs on players, and when it will explode it should release something like fire on the ground.. so you have to organize your space/camp to not be in an arena of fire! I don't want neither a FFXI clone (lot of ppl screaming for it.. so go to play it no? ) and even not a WoW clone (same discussion). We need simple something of fast, dynamic, but not too much frenetic like wow..

    Sorry for my bad english btw, "Like" if you'd like to see something like the examples that i wrote!

    This is my idea ! Let me hear your opinion!
    (3)
    Last edited by Dragonheart; 04-15-2011 at 12:02 AM.