Page 10 of 16 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 153
  1. #91
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kazimir View Post
    3. No add-ons (hopefully) I don't want my screen completely clustered with crap, especially the ones that actually tell me what I have to do. That made even the bigger dungeons boring no matter how hard the fight was.
    Widgets aren't so bad especially in a scenario with changing or randomized objectives (think Dynamis or Nyzul) where one action/event triggers others. Having an on-screen objective widget helps players retain focus and aids those who glance over directives within their chatlog. But what could accompany this is widget toggle commands like (/mapdisplay).
    (1)


    Maat's Cap est. 2009
    RIP: Kenkonken|Amano|Aegis

  2. #92
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Chezen View Post
    You do have a point with that. I suppose the common thread here is variety. No reason there can't be a more traditional instance as well I suppose.

    I never used add-ons, except recount to measure my performance. I found it funny when people would complain things were too easy, then come to find they had so many addons, they might as well just let the computer take over and watch the show.
    like my all time fav
    DON'T STAND IN THE FIRE add on
    i found it funny ppl in WoW said addons don't playu the game for you, but infact it did. It told you want to expect or when to move. went to job or where to stand. when to cast. it may as well played fopr you if you need to be told such things. Like don;t stand in the fire.... >.> that should be common sence from any gamer... name 1 game where standing in fire was good?
    (0)

  3. #93
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    Quote Originally Posted by Kilta_Firelotus View Post
    I'm no fan of WoW, but hating something just because WoW has it will male this game pretty limited. And all ffxi content had class resrictions based, but that was based on players.
    Ever think they hated it in WoW? Not hate it because it's in WoW? I really don't like these type of instances I'm all for instances that are like a sand box and fun to explore but I don't want a set path I have to take each time with the same monster sin the same room saying the same thing. People complain about copy/pasted maps in XIV the only thing worse IMO is copy/pasted end game content.
    (4)

  4. #94
    Is anyone else hoping for more original dungeon/battles/events like Nyzul and Assaults? I know I am. Friends making me play WoW right now and their dungeons are so ^#46ing boring. I loved the objectives Nyzul had and wish that SE would expand on their awesome instances.
    (4)
    Last edited by Zahak; 04-15-2011 at 01:41 AM.

  5. #95
    Player
    Gulkeeva's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Erosensei Gulkeeva
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Shiyo View Post
    I love your website :X

    And limbus is different because you port from area to area, it's lowmannable or zergable, you need to collect "pop items" to pop the two major bosses, while farming the pop items you get items you can trade in for +1 AF, you get beastcoins for special items/+1 AF, you can sell beastcoins, etc. There's also time extension chests, loot chests, and full restore chests. You had to choose between the 3 depending on your situation a lot. It just feels different imo, and was.

    Western MMO dungeons are:
    1) Clear trash for 15 mins
    2) Kill boss
    3) Repeat x3-5
    4) Required a set number of people ALWAYS(boring)
    5) Tuned exactly for that "gear level" and set party limit(boring)
    You apparently haven't played wow recently then :P

    1. Wow instances are zergable, infact I've had people just DRAG the entire mob army with them from the start to a boss, literally everything. This is very true for low level instances and or "normal" difficulty instances. (With a good tank anyway, some take it slow and pull 1 group of mobs at a time)

    2. Technically you do have to clear bosses in an area in some instances or certain mobs, or hit certain switches "aka pop items" to spawn/be able to fight a final boss. (for instance dire maul requires killing and deactivating "arcane barrier consoles" to be able to fight the final boss).

    3. There are item chests in wow (with sometimes "epic" gear) aka loot chest. If you do "random dungeon" you get tokens which you can trade in to get "Exp bonus gear for lvling or high level epic pve/pvp gear (or old world gear/content or crafting materials or mounts or pets etc etc)

    4. Limbus back when I did it about 5-6 years ago was slow, you could do it with 2 BLM but it took like 45min+ (for like 1/2 the instance), sort of like you can do a 5man wow instance with 2-3 but it will be slow. With current content of both FFXI and Wow however, I doubt it takes every long even with a few FFXI and especially wow (5man instances I've done can be anywhere from 8min to 20min) namely because of bad players, I'm sure ffxi has bad players also however :P

    5. Wow instances are tuned for a level range not gear (till your doing heroic/hardmode instancing very late in the game). Before that you can basically go in a high level "normal" instance naked with a gun if you wanted to and still get a group within 5-8min (yes I have done that, was trying to fix a gear swap mod).

    Overall unless SE really changed limbus over the years I haven't played it (although I hear people just jump in abyssa at Lv 30 and go to Lv 70 within a day now?) It doesn't seem too different excluding the scenery/mobs :P

    I doubt that Yoshi P will want a wow clone anyway though, as I'm sure in one way or another he's seeing the NA response to "ZOMG NO WOW CLONE PLZ THXS" spam on the forums so they will probably makeup something different.

    I'm really hoping though, they don't do more world NM's... even with the current low populations, the world NM (namely just this one) Dodore is over camped, especially during JP hours when you see over 10 mules at the aether jsut waiting for the weather change O_o

    I just recently crafted my own dodore doublet after all this time, because JP competition is fierce on here for dodore ;/
    (0)
    Last edited by Gulkeeva; 04-15-2011 at 01:43 AM.
    The internet's largest FFXI and FFXIV Imageboard
    http://imageboard.neko-sentai.com/

  6. #96
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Grimm View Post
    Ever think they hated it in WoW? Not hate it because it's in WoW? I really don't like these type of instances I'm all for instances that are like a sand box and fun to explore but I don't want a set path I have to take each time with the same monster sin the same room saying the same thing. People complain about copy/pasted maps in XIV the only thing worse IMO is copy/pasted end game content.
    ever did dynmis? you pretty much stuck going the same path each run. And dungeons have pretty much set paths.... thats why its a dungeon not a field. Also every ff game had set paths to stuff. as well as well every rpg,
    (0)

  7. #97
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    Quote Originally Posted by Gulkeeva View Post
    5. Wow instances are tuned for a level range not gear (till your doing heroic/hardmode instancing very late in the game). Before that you can basically go in a high level "normal" instance naked with a gun if you wanted to and still get a group within 5-8min (yes I have done that, was trying to fix a gear swap mod).
    My brother plays WoW and he says they go by AVG item lvl now instead of gear score, not char lvl. ''You have to get the better gear to go in the new raids'' Direct quote from him just now as he is playing.
    (0)

  8. #98
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    Quote Originally Posted by Kilta_Firelotus View Post
    ever did dynmis? you pretty much stuck going the same path each run. And dungeons have pretty much set paths.... thats why its a dungeon not a field. Also every ff game had set paths to stuff. as well as well every rpg,
    I wasn't debating FFXI I was saying maybe they just disliked the content in WoW Because they disliked it not because they have hate for WoW.

    And some games make it alot less obvious about paths and give you ''options''.
    (0)
    Last edited by Grimm; 04-15-2011 at 01:55 AM.

  9. #99
    Player
    Gulkeeva's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Erosensei Gulkeeva
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Grimm View Post
    My brother plays WoW and he says they go by AVG item lvl now instead of gear score, not char lvl. ''You have to get the better gear to go in the new raids'' Direct quote from him just now as he is playing.
    Yeah i.. mentioned it in my post you just quoted >.>
    Normal/easy mode instances don't require an an average gear level, "heroics" however do and you cannot que/do them or enter them as you get a Gear level too low notice.
    (0)
    The internet's largest FFXI and FFXIV Imageboard
    http://imageboard.neko-sentai.com/

  10. #100
    Player
    derekx's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Yash Azal
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gulkeeva View Post
    You apparently haven't played wow recently then :P

    1. Wow instances are zergable, infact I've had people just DRAG the entire mob army with them from the start to a boss, literally everything. This is very true for low level instances and or "normal" difficulty instances. (With a good tank anyway, some take it slow and pull 1 group of mobs at a time)

    2. Technically you do have to clear bosses in an area in some instances or certain mobs, or hit certain switches "aka pop items" to spawn/be able to fight a final boss. (for instance dire maul requires killing and deactivating "arcane barrier consoles" to be able to fight the final boss).

    3. There are item chests in wow (with sometimes "epic" gear) aka loot chest. If you do "random dungeon" you get tokens which you can trade in to get "Exp bonus gear for lvling or high level epic pve/pvp gear (or old world gear/content or crafting materials or mounts or pets etc etc)

    4. Limbus back when I did it about 5-6 years ago was slow, you could do it with 2 BLM but it took like 45min+ (for like 1/2 the instance), sort of like you can do a 5man wow instance with 2-3 but it will be slow. With current content of both FFXI and Wow however, I doubt it takes every long even with a few FFXI and especially wow (5man instances I've done can be anywhere from 8min to 20min) namely because of bad players, I'm sure ffxi has bad players also however :P

    5. Wow instances are tuned for a level range not gear (till your doing heroic/hardmode instancing very late in the game). Before that you can basically go in a high level "normal" instance naked with a gun if you wanted to and still get a group within 5-8min (yes I have done that, was trying to fix a gear swap mod).

    Overall unless SE really changed limbus over the years I haven't played it (although I hear people just jump in abyssa at Lv 30 and go to Lv 70 within a day now?) It doesn't seem too different excluding the scenery/mobs :P

    I doubt that Yoshi P will want a wow clone anyway though, as I'm sure in one way or another he's seeing the NA response to "ZOMG NO WOW CLONE PLZ THXS" spam on the forums so they will probably makeup something different.

    I'm really hoping though, they don't do more world NM's... even with the current low populations, the world NM (namely just this one) Dodore is over camped, especially during JP hours when you see over 10 mules at the aether jsut waiting for the weather change O_o

    I just recently crafted my own dodore doublet after all this time, because JP competition is fierce on here for dodore ;/
    I have played wow since WotLK came out and this has not been my experience with wow. Some instances are zergable, but not to the extent you say unless you massively out level or out gear the instance. Instances in wow are heavily based on gear. Early instances don't really count because they are way out of date and are usually only done for content or bonus rewards. Level cap dungeons all have gear requirements to enter now, and before limits were system imposed they were player imposed. Many fights in end game are refereed to as "gear checks". Many fights require certain dps or hps to do them at all.

    I'm not interested in these types of systems in FFXIV. There is skill to being a good dps or tank in wow, but not the kind of skill I want in FFXIV. If you ever have done much end game content in wow (or similar) and FFXI I think you can appreciate my last statement.

    Edit: Here is and old endgame wow instance: http://www.tankspot.com/showthread.p...inger-Saurfang

    This one is more straight forward for an endgame wow instance. If your in the mood check the Professor Putricide encounter. That was retarded. For that matter check any of the new encounters in Cataclysm.

    They are fine for wow, but don't want them in this game.
    (0)
    Last edited by derekx; 04-15-2011 at 02:09 AM.

Page 10 of 16 FirstFirst ... 8 9 10 11 12 ... LastLast