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  1. #61
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Reika View Post
    A way to prevent dungeons from being too WoW like is to randomize the monsters and the boss monsters you would face (Or Humanoids). so instead of "this happens at this point" we would be surprised with location and monster changes. Even have the path you have to take in the dungeon randomized each time you go in.
    I would love this, random stuff is fun and doesn't get boring/old as fast and makes you pay attention more ^-^
    (0)

  2. #62
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    The same thing happened in FFXI. Tiamat and other bosses did certain things at certain times without fail.
    (0)

  3. #63
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    i would love to see some crazy ass looking dungeons with mystical creepy music, and tonberries
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Randis View Post
    i would love to see some crazy ass looking dungeons with mystical creepy music, and tonberries
    You know whats crazy.. That this is SE. Look at all the crazy final dungeons we've seen in the past..

    Even in FFXI I don't doubt SE in their dungeon design skills but in terms of encounter balancing/difficulty they are severe lacking. Tu'Lia and Al'Taeau were pretty epic when I got there - boss fights not so much (AV doesn't count).
    (0)

  5. #65
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    I would love to see something with more charm.
    also the battle music in the mines is kinda weird... like some broken radio


    Quote Originally Posted by Kurokikaze View Post
    You know whats crazy.. That this is SE. Look at all the crazy final dungeons we've seen in the past..

    Even in FFXI I don't doubt SE in their dungeon design skills but in terms of encounter balancing/difficulty they are severe lacking. Tu'Lia and Al'Taeau were pretty epic when I got there - boss fights not so much (AV doesn't count).
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  6. #66
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Gracious View Post
    I am glad she is interested. And she has quite alot to say. I also can post my viewpoint. She has not played the game. Do I really want her suggestions on a game she has not tried to be taken seriously by developers? The answer is no. The game is working. You are able to play it. You are able to experience it. Once you experience it then you can have some knowledge. Something she says here, if she had experienced the game, she might feel differently about. I could also go on a forum of airplane mechanics and make "suggestions". The would probably laugh at me, as they should since I know nothing of it. Trying to validate non-players on a subject they know nothing about is senseless. It is insulting. I really wish they would make anyone that is able to post here a current player of the game. For those not currently playing and have suggestions they can speculate on another forum. Forum name: "I don't play but this is what I think your game needs."
    you rude. /10
    (1)

  7. #67
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    No, she's right. I don't read ANY of your posts anymore, especially after your comment about 2 hours being useless in FFXI(You even called soul voice/sam 2 hour useless lol..). The only reason I read this one is because my eyes read it faster than I could scroll down the list, since your post was very short.

    Having someone who hasn't played the game AT ALL posting so much is really annoying.
    (4)

  8. #68
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I like mazes. The kind where you pop from room to room are pretty cool. They could have one that changes everytime you enter it, and you have to follow certain clues or something to find the boss. That way it's different every time.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  9. #69
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    grac i bought the game and would play it I could, I do know a decent about of the game, I watch youtube vids all the time and have a basic understanding. I also am a long time mmorpg player. I rarely seen an mmo that wasn't too different from others. ffxiv looks like just like every other rpg out there. You level up kill creatures talk with ppl. The only real suggestions was a market ward fix based on the lack of organization when placing retainers, and character chat animations. It don't take playing to know characters do not move when you chat.
    All you need to do when making a suggestion is look at something and see how you can improve it. I saw what market wards look like and made a suggestion on improving it.

    all your doing insulting me and sticking your nose where it don;t belong.
    (0)

  10. #70
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Chezen View Post
    I like mazes. The kind where you pop from room to room are pretty cool. They could have one that changes everytime you enter it, and you have to follow certain clues or something to find the boss. That way it's different every time.
    Would be fun I agree. Can't wait to see what SE has planned ^-^
    (0)

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