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  1. #1
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    All of you are being outraged at the wrong thing. None of you even noticed that titan egi is merely a reskinned topaz carby. The egis do not seem to do much at all. They need to have our abilities be affected by which summons we have Pitt in the field. Even so, the other classes are already established, where as summoner was probably redesigned, and what we are seeing is the initial stages.
    (0)

  2. #2
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Koldhara View Post
    All of you are being outraged at the wrong thing. None of you even noticed that titan egi is merely a reskinned topaz carby. The egis do not seem to do much at all. They need to have our abilities be affected by which summons we have Pitt in the field. Even so, the other classes are already established, where as summoner was probably redesigned, and what we are seeing is the initial stages.
    Well I have said it many times before the summoner itself is fine its the pets that are the problem.
    (0)

  3. #3
    Player
    Rover1983's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Gaius Valerius
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Our pets need significant increases in damage. Like I keep saying, my auto attack with my books do more dmg. That's pathetic
    (1)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    When Titan-egi is on the screen, all I can see is Kellogs 'Corn Pops'




    /sigh...


    Egi/Summoner approach for ARR is a blemish on the FF series and a cheapening of the once epic job. (*disclaimer: I don't want SMN in this game to fully summon primals, I'd just like the 'Egi' to be a slightly bigger and a slightly closer in design to the originals - If not, than at least rename the job from 'Summoner' to 'Evoker' {see FFIII}as it is much more accurate for what they've designed.)

    -OR-

    Just nix the Primals altogether and have SMN summon lesser summons like Fenrir, Typhon, Siren, etc.. (these are already designed and built for FFXIV).

    Summoners need to call forth the actual Avatar/Primal/Esper/Eidelon/etc as they have in every FF game. If the issues is that primals are too big, then replace them with lesser summons. FF series is full of them.


    For all Yoshi-P did right, why did he have to get SMN so wrong?
    (1)
    Last edited by Zantetsuken; 09-01-2013 at 03:23 PM.

  5. #5
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I played Summoner in FFXI for many years of my life. It was my pride and joy of that game.

    I'm okay with how the egis look in FFXIV: ARR because if you pay attention to the lore of the main storyline and summoner quest line, it makes sense. We are literally calling upon an 'avatar' of what gives the primal power -- element incarnate. You must first defeat the primal before being able to call upon the avatar, and then you must defeat that avatar to bend the egi to your will. It's tiny because you can only control a tiny part of it before it is too powerful and becomes dangerous.

    For me, it's not about the aesthetic quality of the avatars (even though I do like the way they look). It's about functionality. If I can run around and still try to solo superhard stuff like I did in FFXI, I'll be happy. Last night, I was messing around with 'summoner' pulls (throwing my egi at something, running away, resummoning it, letting it automatically attack to see if it would grab the monster's attention) and it worked. As long as you don't add dots to adds, you can use this method for making superhard multi-group pulls and soloing them very slowly. It makes me happy.

    On the other hand, I feel like instanced quest mobs are automatically programmed to run after you no matter what. I can't tell you how many times I've thrown Titan-egi at a 'boss' in an instanced solo battle, and the boss ignores Titan-egi and chases me even though I haven't so much as thrown a single DoT at it yet.

    Party play definitely has to be reworked, but that's a discussion for another time... since this thread started with "Ifrit-egi is sad!"
    (0)
    Last edited by Ryuko; 09-01-2013 at 03:24 PM.

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