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  1. #1
    Player
    Chocob0charmer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    97
    Character
    Chocobocharmer Bahamut
    World
    Balmung
    Main Class
    Archer Lv 50

    Item Binding feels wrong..

    Sorry to distract everyone from the ongoing battle between White knights and the world, but can someone explain the pros of item binding to me? I realize it's in other mmos, but it removes reselling gear from the game.

    So for anyone who doesn't know when you equip a piece of gear and then go and use it, it "binds" to you and makes it unsellable.

    From there your options of what to do with the gear once you've outgrown it are:

    Sell to npc for low gil
    Drop it
    Store it
    Convert to Materia

    I know they want us to be making lots of materia or whatever, but not being able to re sell gear is gonna mean a lot of money wasted while leveling.

    Quote Originally Posted by Sephrick View Post
    It's to help the economy.

    Essentially every item becomes a consumable product.

    In games where items are sellable after being worn, the profit potential for that item diminishes severely as used versions are relisted and the potential buyer base lessens due to people either out-leveling the item or already having one.

    In the materia system, players are encouraged to acquire new versions of the same item, and since used versions can't be resold, only crafters can supply to meet the demand.

    A good example is XI.

    The economy in that game grew stagnant after a while. The only profitable gear was high-end HQ and exorbitantly so. This created a barrier to entry for crafting.

    Much of the economy hinged on ninjutsu tools, ammunition, food and sneak oils and invisibility powders.

    XIV's system allows for a wider array of potentially profitable items.
    So far this is the best logic, although I'm still skeptical if it'll work our as intended.

    Another good point since they removed ammo from the game, but there still is food


    Quote Originally Posted by Bondy View Post
    Probably to help circulate gear that crafters have made, into the market place. Rather than have all the gear from quests circulating in the market place, making crafting gear for gil, kinda obsolete.
    Quested gear would mess up the AH a lot, but you can still sell the gear if you never put it on.

    Lotta good explanations thanks guys!
    (2)
    Last edited by Chocob0charmer; 08-28-2013 at 01:35 AM.

  2. #2
    Player
    JerryBoyle's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Caius Smith
    World
    Malboro
    Main Class
    Archer Lv 29
    That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
    (5)

  3. #3
    Player
    BedroomRockstar01's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    44
    Character
    Stasis Korial
    World
    Siren
    Main Class
    Gladiator Lv 50
    I haven't spent a gil on gear for any of the jobs I've worked on currently. Get retainers and store your gear rather than throwing it away, at least if you plan on using it for other classes. It will save you money in the long run. I've got a huge stockpile of excess gear, but there's no reason to sell it at the moment so long as space isn't an issue. With the Armory chest and 2 retainers, you really shouldn't have space issues until very late in the game.

    You wouldn't get much for your gear on the AH anyways. It's free to everyone through quests, and with the amount of players grinding quests right now, the AH would be flooded and prices would be low.
    (2)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JerryBoyle View Post
    That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
    Actually, reselling gear to other players just moves the gil around already in circulation and actually removes gil if there are taxes.

    IIRC there is binding on things to help crafters out since everyone can get gear from quests they can use which increases supply and lowers demand. Other than that, not sure.
    (1)

  5. #5
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    It's to help the economy.

    Essentially every item becomes a consumable product.

    In games where items are sellable after being worn, the profit potential for that item diminishes severely as used versions are relisted and the potential buyer base lessens due to people either out-leveling the item or already having one.

    In the materia system, players are encouraged to acquire new versions of the same item, and since used versions can't be resold, only crafters can supply to meet the demand.

    A good example is XI.

    The economy in that game grew stagnant after a while. The only profitable gear was high-end HQ and exorbitantly so. This created a barrier to entry for crafting.

    Much of the economy hinged on ninjutsu tools, ammunition, food and sneak oils and invisibility powders.

    XIV's system allows for a wider array of potentially profitable items.
    (8)
    Last edited by Sephrick; 08-28-2013 at 01:18 AM.

  6. #6
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by JerryBoyle View Post
    That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
    However making almost no gil or even being able to pass off gear to a friend/family to help them out after you're done with it is bad. On some servers people thrive on undercutting and killing the market on items just because they're idiots lol.

    Gil that goes from player > player doesn't increase the gil, gil fountains do - for example making a body piece that sells for 20k to NPC but takes only 200 gil to make = gil fountain. Player A selling Body piece to Player B only moves the gil from their hand to yours, it's the same gil in circulation.
    (1)

  7. #7
    Player
    Bondy's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Cyan Bondy
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Probably to help circulate gear that crafters have made, into the market place. Rather than have all the gear from quests circulating in the market place, making crafting gear for gil, kinda obsolete.
    (0)

  8. #8
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    I haven't tried yet, but:

    In 1.0, selling / trading a spiritbonded item would merely remove the spirit bond between you and the item. The only thing that would prevent you from selling / trading an item was it's condition. If it wasn't 100%, you couldn't get rid of it until you repaired it.
    (0)

  9. #9
    Player
    Chocob0charmer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    97
    Character
    Chocobocharmer Bahamut
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rex View Post
    I haven't tried yet, but:

    In 1.0, selling / trading a spiritbonded item would merely remove the spirit bond between you and the item. The only thing that would prevent you from selling / trading an item was it's condition. If it wasn't 100%, you couldn't get rid of it until you repaired it.

    I repaired the gear and it said specifically that i was because it was bound to me
    (0)

  10. #10
    Player
    Diamente's Avatar
    Join Date
    Feb 2013
    Posts
    22
    Character
    Solanis Diamante
    World
    Malboro
    Main Class
    Pugilist Lv 50
    I have to add something in here from a long time FFXI and other MMO player as well. When everything is resellable you not only have a barrier to new crafters but also new players. In a game where +1 to a stat meant a world of damage sometimes and really marked whether or not you were a competent player the demand was always very high for items. Because of this MANY people turned to RMT to keep up which further flooded the economy with money making inflation 10x worse. You received minimal gold from leveling in FFXI, it all came from grueling farming or simply playing the market so the whole system was a nightmare. Now we come to FFXIV where you actually receive decent gold from leveling. That would make the available monies that much higher (although it might deter RMT a bit).
    (0)

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