That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
Actually, reselling gear to other players just moves the gil around already in circulation and actually removes gil if there are taxes.
IIRC there is binding on things to help crafters out since everyone can get gear from quests they can use which increases supply and lowers demand. Other than that, not sure.
However making almost no gil or even being able to pass off gear to a friend/family to help them out after you're done with it is bad. On some servers people thrive on undercutting and killing the market on items just because they're idiots lol.
Gil that goes from player > player doesn't increase the gil, gil fountains do - for example making a body piece that sells for 20k to NPC but takes only 200 gil to make = gil fountain. Player A selling Body piece to Player B only moves the gil from their hand to yours, it's the same gil in circulation.
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