Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    JerryBoyle's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Caius Smith
    World
    Malboro
    Main Class
    Archer Lv 29
    That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
    (5)

  2. #2
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JerryBoyle View Post
    That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
    Actually, reselling gear to other players just moves the gil around already in circulation and actually removes gil if there are taxes.

    IIRC there is binding on things to help crafters out since everyone can get gear from quests they can use which increases supply and lowers demand. Other than that, not sure.
    (1)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by JerryBoyle View Post
    That's the point, it prevents a quick build up of gil from reselling the gear. Too much gil in the economy is bad.
    However making almost no gil or even being able to pass off gear to a friend/family to help them out after you're done with it is bad. On some servers people thrive on undercutting and killing the market on items just because they're idiots lol.

    Gil that goes from player > player doesn't increase the gil, gil fountains do - for example making a body piece that sells for 20k to NPC but takes only 200 gil to make = gil fountain. Player A selling Body piece to Player B only moves the gil from their hand to yours, it's the same gil in circulation.
    (1)