Well i mean...you can get the armor using another class and just equip it at level 1 because its using optimal rank instead of required. I don't see how it'd suddenly stop being a goal when every class can wear it (even though i dont think every class should be able to wear it for different reasons).
Okay, I've seen this argument floating around for a while now. It's seriously kind of bugging me. If you can't look at the gear that's out there and see that it works for you and work towards it as a goal because it makes you better at your job... then I dunno what's going on. I'm trying to communicate this as tactfully as possible. It's just weird and strange to hear this kind of reasoning. Is it just that you guys want something more "special" that no one else can have but you?
I don't get that. So what if everyone can wear it? So what if others are playing dress up with it? What makes it any less of a goal if it's a great piece of gear you need in order to get things done? Why would you need a requirement to want that piece of gear? I didn't want to say so up front, but it really feels like people aren't capable of thinking for themselves, like they need to be controlled or herded in some way to get things done, and that bothers me. I'm asking these questions seriously btw and I'd like a serious answer if possible.
Put it this way. In FFXI for example, you see someone pimped out in AF gear for the first time and you get pumped up and can't wait to level up to 60 so you can get all your AF gear!!!! in FFXIV, you just cross your fingers and you hope someone is selling that gear in the wards...that's the difference and that makes all the difference in the world in my opinion. In FFXI every few levels I felt rewarded with a new set of gear, in FFXIV I'm given everything before I even set foot outside of the city walls.Okay, I've seen this argument floating around for a while now. It's seriously kind of bugging me. If you can't look at the gear that's out there and see that it works for you and work towards it as a goal because it makes you better at your job... then I dunno what's going on. I'm trying to communicate this as tactfully as possible. It's just weird and strange to hear this kind of reasoning. Is it just that you guys want something more "special" that no one else can have but you?
I don't get that. So what if everyone can wear it? So what if others are playing dress up with it? What makes it any less of a goal if it's a great piece of gear you need in order to get things done? Why would you need a requirement to want that piece of gear? I didn't want to say so up front, but it really feels like people aren't capable of thinking for themselves, like they need to be controlled or herded in some way to get things done, and that bothers me. I'm asking these questions seriously btw and I'd like a serious answer if possible.
Seems like something easy enough figure out why it's worth working towards. These guys drop gear with better stats than what you can probably get at that level currently in game I'd be willing to bet.Okay, I've seen this argument floating around for a while now. It's seriously kind of bugging me. If you can't look at the gear that's out there and see that it works for you and work towards it as a goal because it makes you better at your job... then I dunno what's going on. I'm trying to communicate this as tactfully as possible. It's just weird and strange to hear this kind of reasoning. Is it just that you guys want something more "special" that no one else can have but you?
I don't get that. So what if everyone can wear it? So what if others are playing dress up with it? What makes it any less of a goal if it's a great piece of gear you need in order to get things done? Why would you need a requirement to want that piece of gear? I didn't want to say so up front, but it really feels like people aren't capable of thinking for themselves, like they need to be controlled or herded in some way to get things done, and that bothers me. I'm asking these questions seriously btw and I'd like a serious answer if possible.
I am actually probably one of the few people that do pay attention to recommended level but having requirements would help out quite a bit.Okay, I've seen this argument floating around for a while now. It's seriously kind of bugging me. If you can't look at the gear that's out there and see that it works for you and work towards it as a goal because it makes you better at your job... then I dunno what's going on. I'm trying to communicate this as tactfully as possible. It's just weird and strange to hear this kind of reasoning. Is it just that you guys want something more "special" that no one else can have but you?
I don't get that. So what if everyone can wear it? So what if others are playing dress up with it? What makes it any less of a goal if it's a great piece of gear you need in order to get things done? Why would you need a requirement to want that piece of gear? I didn't want to say so up front, but it really feels like people aren't capable of thinking for themselves, like they need to be controlled or herded in some way to get things done, and that bothers me. I'm asking these questions seriously btw and I'd like a serious answer if possible.
Currently people assume they can use all the best gear as long as they have the money, seeing as how money is pathetic in this game theres nothing stopping people from getting that high rank gear. This can hurt crafters (especially lower lvl ones) that want to make that low-mid rank gear since nobody actually buys it.
It hurts the feel of the game as often you see someone in high rank gear and assume they are high rank or sometimes envy it, right now the rank 45s are running around in the same stuff as rank 5s. It gets kind of boring if everyone looks the same.
Also yes it would give people goals to work towards.
This part of your reply was probably the most convincing argument I've heard about this whole thing. This was something that I hadn't considered before, but probably should have.Currently people assume they can use all the best gear as long as they have the money, seeing as how money is pathetic in this game theres nothing stopping people from getting that high rank gear. This can hurt crafters (especially lower lvl ones) that want to make that low-mid rank gear since nobody actually buys it.
Everyone wearing whatever:Okay, I've seen this argument floating around for a while now. It's seriously kind of bugging me. If you can't look at the gear that's out there and see that it works for you and work towards it as a goal because it makes you better at your job... then I dunno what's going on. I'm trying to communicate this as tactfully as possible. It's just weird and strange to hear this kind of reasoning. Is it just that you guys want something more "special" that no one else can have but you?
I don't get that. So what if everyone can wear it? So what if others are playing dress up with it? What makes it any less of a goal if it's a great piece of gear you need in order to get things done? Why would you need a requirement to want that piece of gear? I didn't want to say so up front, but it really feels like people aren't capable of thinking for themselves, like they need to be controlled or herded in some way to get things done, and that bothers me. I'm asking these questions seriously btw and I'd like a serious answer if possible.
Makes no sense honestly, even in fantasy novels there's a set of rules to equipment and that's not interactive content.
"Special that no one else can have":
In RPGs, well at least back in my day, you had to level either your physical level or your stats in order to equip certain weapon and equipments, which is a system that's still present today in MMORPGs, except for FFXIV. It's not about being special, it's about creating a goal, there's a shiny piece of gear you want thats rank 55, you'll want to level to eventually wear it, especially if it's an amazing design or has the best stats possible...
Take away that "goal" because at rank 1 you can wear it, why add a rank to it at all? Why have ranks or levels in the first place? There are plenty of flash games where you can play Dress Up, but RPG and MMORPGs there needs to be requirements and goals, there is way too much freedom in this game that it caused gear to be virtually useless to us, and this is ignoring unbalanced stats. This is what she likely meant by a requirement to work towards.
I was playing a new RPG that recently came out and you know what I seen?
"In order to equip (gear) you need (x) VIT."
You clearly understand it then -- You look towards gear to work toward, however if you can wear it at whatever level you please, you're not working toward it as you can put it on now, and suffice to say the current penalty to wearing less than optimal rank gear isn't big enough to keep that goal where as locking the gear out till said rank will keep the goal intact as you're leveling to wearing that nice piece of armor you have your eye on or leveling to wield that demonic sword that shoots skulls.Okay, I've seen this argument floating around for a while now. It's seriously kind of bugging me. If you can't look at the gear that's out there and see that it works for you and work towards it as a goal because it makes you better at your job... then I dunno what's going on.
It's not about being special, it's about the game giving you a goal to toward -- I don't play to just dress up my character in any attire, I play to experience the storyline and further my class which includes gaining the best gear possible, but if I can do this at rank 1, what's the point of having DoW or DoM gear if you're just going to forgo every other requirement that should be used? Clearly Yoshida agrees that there needs to be requirements on gear so the debate is pretty much done with in general, but while this is a role playing game, it's also about striving for goals, and I'm not going to artificially handicap myself from gear.
Well I more or less just wanted to understand the reasoning behind it. And I already got that from others. But I'm going to play a little devil's advocate for funsies, and also because my experience seems different from yours.
I used Ash Macuahuitl until rank 29 glad when I picked up Iron Dagger. Now why did I do this when there were much stronger weapons available and for cheap too? Cause my attack penalty was as high as -14 attack for iron dagger at rank 25, and it was still -4 attack at rank 28. To me that's not artificially handicapping myself. Is that enough of a penalty? Well it was for me, but I suppose others don't really look at the numbers that closely. I always thought it'd just be better to increase the penalty.
As far as striving for goals, yeah I understand some people need the requirements to feel like they are working towards a goal, I get it. I just never felt that way. Maybe I'm just the odd-man out on this. I still feel like rank requirements as goals are probably more artificial than creating goals for yourself. You've just got someone making the decision for you in that case. And I suppose that's fine if that's what's needed. And I realize I'm in the minority here. I just would've liked to see an alternate solution to this.
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